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Do games attract or sustain engagement in citizen science?
4 references·6 citing·35 second hop
Do games attract or sustain engagement in citizen science? (2013)Do games attract or sustain engagement in…Supporting content curation communities: The case of the Encyclopedia of Life (2012)Supporting content curation c…Gamification (2012)GamificationGamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…Using thematic analysis in psychology (2006)Using thematic analysis in ps…Designing gamified rewards to encourage repeated app selection: Effect of reward placement (2021)Designing gamified rewards to…Motivation and Its Consideration in Participatory Spatial Data Contribution (2019)Motivation and Its Considerat…Expertise and engagement (2019)Expertise and engagementBecause science is awesome (2016)Because science is awesome"Hey, I know what this is!" (2016)"Hey, I know what this is!"“I want to be a captain! I want to be a captain!” (2013)“I want to be a captain! I wa…Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Content Curation: A new Form of Gatewatching for Social Media? (2012)Editing beyond articles (2014)The Editor's Eye (2015)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Playing (with) Democracy: A Review of Gamified Participation Approaches (2016)Adaptive gamification in Collaborative systems, a systematic mapping study (2020)Case Study Research: Design and Methods (1984)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)An interdisciplinary perspective on gamification: Mechanics, psychological mediators and outcomes (2019)Basics of Qualitative Research (1992)User Acceptance of Information Technology: Toward A Unified View1 (2003)Understanding Technology Adoption: Theory and Future Directions for Informal Learning (2009)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Understanding and assessing the motivations of volunteers: A functional approach. (1998)Does the Internet Increase, Decrease, or Supplement Social Capital? (2001)Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Survey123 for ArcGIS Online (2023)Time Discounting and Time Preference: A Critical Review (2002)The weirdest people in the world? (2010)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Gamification in theory and action: A survey (2014)The effect of virtual achievements on student engagement (2013)Gamification and Mobile Marketing Effectiveness (2016)Examining the impact of gamification on intention of engagement and brand attitude in the marketing context (2017)
this work references cited by second hop

References

  • 2006Using thematic analysis in psychology193,725 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,412 cited
  • 2012Gamification726 cited
  • 2012Supporting content curation communities: The case of the Encyclopedia of Life56 cited

Cited by

  • 2013“I want to be a captain! I want to be a captain!”98 cited
  • 2016Because science is awesome51 cited
  • 2019Expertise and engagement41 cited
  • 2021Designing gamified rewards to encourage repeated app selection: Effect of reward placement34 cited
  • 2016"Hey, I know what this is!"12 cited
  • 2019Motivation and Its Consideration in Participatory Spatial Data Contribution10 cited

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