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Active-learning strategies: The use of a game to reinforce learning in nursing education. A case study
7 references·16 citing·41 second hop
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this work references cited by second hop

References

  • 2005The Adult Learner: The Definitive Classic in Adult Education and Human Resource Development2,858 cited
  • 1955Audio Visual Methods in Teaching1,387 cited
  • 2005The Adult Learner – The Definitive Classic in Adult Education and Human Resource Development918 cited
  • 2003Boomers, Gen-Xers, and Millennials: Understanding the "New Students.".757 cited
  • 2009Active Learning and Student-centered Pedagogy Improve Student Attitudes and Performance in Introductory Biology622 cited
  • 2006First-year medical students prefer multiple learning styles500 cited
  • 2008MILLENNIALS CONSIDERED: A NEW GENERATION, New Approaches, and Implications for Nursing Education142 cited

Cited by

  • 2017The use of a game-based learning platform to engage nursing students: A descriptive, qualitative study117 cited
  • 2020Using Gaming as an Active Teaching Strategy in Nursing Education109 cited
  • 2019Impact of educational games on academic outcomes of students in the Degree in Nursing89 cited
  • 2021Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review89 cited
  • 2016Bringing your a-game: Educational gaming for student success78 cited
  • 2020Guess it (SVUAL): An app designed to help nursing students acquire and retain knowledge about basic and advanced life support techniques68 cited

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2021
Active learning pedagogy transformation: A whole-of-school approach to person-centred teaching and nursing graduates
65 cited
  • 2020Gaming in Nursing Education: Recent Trends and Future Paths64 cited
  • 2016Effect of a puzzle on the process of students' learning about cardiac physiology64 cited
  • 2018Gaming Strategies in Nursing Education64 cited
  • 2015A puzzle used to teach the cardiac cycle63 cited
  • 2021Gamification and Game-Based Strategies for Dermatology Education: Narrative Review53 cited
  • 2017Digital games in medical education:Key terms, concepts, and definitions50 cited
  • 2021Comparison of the effect of reinforcement with question-answer and kahoot method on the success and motivation levels of nursing students: A quasi-experimental review49 cited
  • 2022Nursing students’ experience using an escape room for training clinical skills and competencies on emergency care: A qualitative observational study46 cited
  • 2020The use of web-based classroom gaming to facilitate cognitive integration in undergraduate nursing students: A mixed methods study41 cited