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Safe science classrooms: Teacher training through serious educational games
16 references·0 citing·48 second hop
Safe science classrooms: Teacher training through serious educational games (2013)Safe science classrooms: Teacher training…Concurrent enrollment in lecture and laboratory enhances student performance and retention (2012)Concurrent enrollment in lect…MEASURING SCIENCE INTEREST: RASCH VALIDATION OF THE SCIENCE INTEREST SURVEY (2011)MEASURING SCIENCE INTEREST: R…Computer Simulations to Support Science Instruction and Learning: A critical review of the literature (2011)Computer Simulations to Suppo…The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms (2009)The role teachers' expectatio…Fostering argumentative knowledge construction through enactive role play in Second Life (2009)Fostering argumentative knowl…Educational game design for online education (2008)Educational game design for o…Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom (2008)Bridging Realty to Virtual Re…Educational Video Game Design: A Review of the Literature (2007)Educational Video Game Design…Roles for software technologies in advancing research and theory in educational psychology (2005)Roles for software technologi…Preparing teachers for a changing world: what teachers should learn and be able to do (2005)Preparing teachers for a chan…Professional Development and Teacher Learning: Mapping the Terrain (2004)Professional Development and …Design Experiments in Educational Research (2003)Design Experiments in Educati…Optimizing rating scale category effectiveness. (2002)Optimizing rating scale categ…Computing contrasts, effect sizes, and counternulls on other people's published data: General procedures for research consumers. 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References

  • 2004Professional Development and Teacher Learning: Mapping the Terrain4,206 cited
  • 1992Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings3,999 cited
  • 2005Preparing teachers for a changing world: what teachers should learn and be able to do3,755 cited
  • 2003Design Experiments in Educational Research3,545 cited
  • 2002Optimizing rating scale category effectiveness.1,289 cited
  • 1996Computing contrasts, effect sizes, and counternulls on other people's published data: General procedures for research consumers.761 cited
  • 2011Computer Simulations to Support Science Instruction and Learning: A critical review of the literature658 cited
  • 2008Educational game design for online education580 cited
  • 2007Educational Video Game Design: A Review of the Literature521 cited
  • 2008Bridging Realty to Virtual Reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom166 cited
  • 2009The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms157 cited
  • 2011MEASURING SCIENCE INTEREST: RASCH VALIDATION OF THE SCIENCE INTEREST SURVEY131 cited
  • 2009Fostering argumentative knowledge construction through enactive role play in Second Life119 cited

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1989
Training Teachers to Teach Effectively in the Laboratory
92 cited
  • 2005Roles for software technologies in advancing research and theory in educational psychology71 cited
  • 2012Concurrent enrollment in lecture and laboratory enhances student performance and retention57 cited
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