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Motivational Effects of Adding Context Relevant Stress in PC-Based Game Training
11 references·2 citing·47 second hop
Motivational Effects of Adding Context Relevant Stress in PC-Based Game Training (2004)Motivational Effects of Adding Context Re…Stress and Human Performance (2013)Stress and Human PerformanceDoes Stress Training Generalize to Novel Settings? (2001)Does Stress Training Generali…Stress, Workload, and Fatigue (2000)Stress, Workload, and FatigueGlobal perspectives on the ecology of human-machine systems (1996)Global perspectives on the ec…Do Computer-Based Games Facilitate Knowledge Acquisition and Retention? (1996)Do Computer-Based Games Facil…Aviation Computer Games for Crew Resource Management Training (1993)Aviation Computer Games for C…Group decision making under stress. (1991)Group decision making under s…The assessment of emotional reactivity: A scale development and validation study (1989)The assessment of emotional r…Cognitive involvement in the mood response system (1985)Cognitive involvement in the …Freedom to Learn (1971)Freedom to LearnMeasurement of Activation through Self-Report (1967)Measurement of Activation thr…Fidelity in Simulation-Based Serious Games (2019)Fidelity in Simulation-Based …Negative Affect Reduces Team Awareness (2012)Negative Affect Reduces Team …Drives and the C. N. S. (conceptual nervous system). (1955)Activation and Behavior (1963)Functions of Varied Experience (1963)Evidence for a three-factor theory of emotions (1977)A circumplex model of affect. (1980)Independence and bipolarity in the structure of current affect. (1998)Work and motivation (1964)Goal setting—A motivational technique that works (1979)Training and Development in Work Organizations (1992)Design and Evaluation of a Computer Game to Promote a Healthy Diet for Young Adults (2009)Effects of game technology on elementary student learning in mathematics (2011)Technology-based reading intervention programs for elementary grades: An analytical review (2018)Developing and Training Human Resources in Organizations (1983)Cockpit resource management: exploring the attitude-performance linkage. (1986)Evaluation of Training (1993)Enhancing Transfer of Training: Using Role-Play to Foster Teamwork in the Cockpit (1995)Can PC-Based Systems Enhance Teamwork in the Cockpit? (2005)A Theory of Social Comparison Processes (1954)Psychological stress and the coping process (1966)Normal Accidents: Living with High Risk Technologies (1985)Collective Behavior and Team Performance (1992)Does stress lead to a loss of team perspective? (1999)Collaborative Decision-Making in Emergency and Disaster Management (2011)Manual for the State-Trait Anxiety Inventory (1970)Human Emotions (1977)A GENERAL PSYCHOEVOLUTIONARY THEORY OF EMOTION (1980)The influence of emotion on students' performance in dissection exercises (2009)Goal setting outcomes: Examining the role of goal interaction in influencing the experience and learning outcomes of video game play for earthquake preparedness (2013)Emotional Processing, Recognition, Empathy and Evoked Facial Expression in Eating Disorders: An Experimental Study to Map Deficits in Social Cognition (2015)Experimental and Quasi-Experimental Designs for Research (1963)Handbook of Industrial and Organizational Psychology. (1977)Training Perceptual-Cognitive Skills: Can Sport Psychology Research Inform Military Decision Training? (2008)Stress Training Improves Performance During a Stressful Flight (2011)Experimental Design: Procedures for the Behavioral Sciences (2013)Teams in extreme environments: Alterations in team development and teamwork (2017)A Conceptual Model and Implications for Coping with Stressful Events in Police Work (2000)System Breakdown: The Role of Mental Models and Transactive Memory in the Relationship between Acute Stress and Team Performance (2006)Does leadership need emotional intelligence? (2009)Effects of Problem-Based Learning: A Meta-Analysis From the Angle of Assessment (2005)Levels in reflection: core reflection as a means to enhance professional growth (2005)Teachers resilience: A necessary condition for effectiveness (2006)Sensitivity of eye-movement measures to in-vehicle task difficulty (2005)Situation Awareness, Mental Workload, and Trust in Automation: Viable, Empirically Supported Cognitive Engineering Constructs (2008)Driver fatigue: The importance of identifying causal factors of fatigue when considering detection and countermeasure technologies (2009)Human factors approach for evaluation and redesign of human–system interfaces of a nuclear power plant simulator (2007)Individual differences in human–technology interaction: incorporating variation in human characteristics into human factors and ergonomics research and design (2009)Making the Social Hold: Towards an Actor-Network Theory of Design (2009)
this work references cited by second hop

References

  • 1971Freedom to Learn2,271 cited
  • 2000Stress, Workload, and Fatigue798 cited
  • 1967Measurement of Activation through Self-Report566 cited
  • 2013Stress and Human Performance399 cited
  • 1991Group decision making under stress.256 cited
  • 1996Do Computer-Based Games Facilitate Knowledge Acquisition and Retention?211 cited
  • 1996Global perspectives on the ecology of human-machine systems194 cited
  • 2001Does Stress Training Generalize to Novel Settings?98 cited
  • 1989The assessment of emotional reactivity: A scale development and validation study68 cited
  • 1993Aviation Computer Games for Crew Resource Management Training64 cited
  • 1985Cognitive involvement in the mood response system50 cited

Cited by

  • 2012Negative Affect Reduces Team Awareness49 cited
  • 2019Fidelity in Simulation-Based Serious Games25 cited

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