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Introducing human-centered research to game design
3 references·16 citing·46 second hop
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this work references cited by second hop

References

  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1984The Art of Computer Game Design919 cited
  • 2003How Users Matter750 cited

Cited by

  • 2019Social media prediction: a literature review82 cited
  • 2011Serious Games to Improve the Physical Health of the Elderly: A Categorization Scheme54 cited
  • 2013What health topics older adults want to track53 cited
  • 2011Designing for collaboration: a study in intergenerational social game design48 cited
  • 2012P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development47 cited
  • 2015On the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People41 cited
  • 2018Gamification and Serious Games in a Healthcare Informatics Context41 cited
  • 2020A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges40 cited
  • 2009Entertainment-Education Through Digital Games40 cited
  • 2014Designing meaningful intergenerational digital games29 cited
  • 2010Senior-friendly technologies29 cited
  • 2016Elderly People and Their Attitude Towards Mobile Phones and Their Applications—A Review Study

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23 cited
  • 2022Prototyping and Prototype use in Participatory Design with older adults13 cited
  • 2018Acceptance and Use of Mobile Devices and Apps by Elderly People13 cited
  • 2022Video Games for Positive Aging: Playfully Engaging Older Adults9 cited
  • 2008Life Long Learning: Seniors in Second Life Continuum9 cited