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The role of executive control in young children's serious gaming behavior
16 references·0 citing·44 second hop
The role of executive control in young children's serious gaming behavior (2014)The role of executive control in young ch…The benefits of playing video games. (2013)The benefits of playing video…Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Serious games as new educatio…Brains on video games (2011)Brains on video gamesVerbal ability and executive functioning development in preschoolers at head start. (2010)Verbal ability and executive …The contribution of children’s self-regulation and classroom quality to children’s adaptive behaviors in the kindergarten classroom. (2009)The contribution of children’…The Cognitive and Behavioral Characteristics of Children With Low Working Memory (2009)The Cognitive and Behavioral …Serious games : mechanisms and effects (2009)Serious games : mechanisms an…A structured observation of behavioral self-regulation and its contribution to kindergarten outcomes. (2009)A structured observation of b…Executive function in preschoolers: A review using an integrative framework. (2008)Executive function in prescho…Serious Games : An Overview (2007)Serious Games : An OverviewPreschool Program Improves Cognitive Control (2007)Preschool Program Improves Co…Multimedia Learning (2002)Multimedia LearningCutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Cutoff criteria for fit index…Mutual peer tutoring: Effects of structuring tutorial interaction to scaffold peer learning. (1998)Mutual peer tutoring: Effects…Testing Structural Equation Models. (1994)Testing Structural Equation M…Alternative Ways of Assessing Model Fit (1992)Alternative Ways of Assessing…Thought and language (1962)Mind in Society: The Development of Higher Psychological Processes (1978)Relating Effortful Control, Executive Function, and False Belief Understanding to Emerging Math and Literacy Ability in Kindergarten (2007)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)Hard evidence on soft skills (2012)Understanding the Mechanisms Through Which an Influential Early Childhood Program Boosted Adult Outcomes (2013)Probabilistic Models for Some Intelligence and Attainment Tests (1961)Principles and Practice of Structural Equation Modeling (1998)Principles and practice of structural equation modeling, 2nd ed. (2005)Early gender differences in self-regulation and academic achievement. 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(1992)Working Memory (1992)Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Cognitive Theory of Multimedia Learning (2014)Digital game-based learning: Towards an experiential gaming model (2005)Serious Games: Games That Educate, Train, and Inform (2005)Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. (2006)Why so serious? On the relation of serious games and learning (2010)Immersive virtual reality serious games for evacuation training and research: A systematic literature review (2018)Gamification of health professions education: a systematic review (2020)Job demands, job resources, and their relationship with burnout and engagement: a multi‐sample study (2004)An Overview of Serious Games (2014)Mapping learning and game mechanics for serious games analysis (2014)
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References

  • 1999Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives108,592 cited
  • 1992Alternative Ways of Assessing Model Fit27,192 cited
  • 1994Testing Structural Equation Models.14,120 cited
  • 2002Multimedia Learning7,764 cited
  • 2008Executive function in preschoolers: A review using an integrative framework.2,691 cited
  • 2013The benefits of playing video games.2,456 cited
  • 2007Preschool Program Improves Cognitive Control2,023 cited
  • 2007Serious Games : An Overview946 cited
  • 2009A structured observation of behavioral self-regulation and its contribution to kindergarten outcomes.934 cited
  • 2009Serious games : mechanisms and effects837 cited
  • 2012Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies726 cited
  • 2009The contribution of children’s self-regulation and classroom quality to children’s adaptive behaviors in the kindergarten classroom.653 cited
  • 2009The Cognitive and Behavioral Characteristics of Children With Low Working Memory492 cited
  • 2010Verbal ability and executive functioning development in preschoolers at head start.311 cited
  • 2011Brains on video games

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310 cited
  • 1998Mutual peer tutoring: Effects of structuring tutorial interaction to scaffold peer learning.310 cited
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