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Reading Realism: Audiences' Evaluations of the Reality of Media Texts
4 references·16 citing·47 second hop
Reading Realism: Audiences' Evaluations of the Reality of Media Texts (2003)Reading Realism: Audiences' Evaluations o…Focus Groups as Qualitative Research (1997)Focus Groups as Qualitative R…Focus Groups: A Practical Guide for Applied Research (1989)Focus Groups: A Practical Gui…Narration as a human communication paradigm: The case of public moral argument (1984)Narration as a human communic…The Nationwide audience : structure and decoding (1980)The Nationwide audience : str…Narrative transportation: How stories shape how we see ourselves and the world (2024)Narrative transportation: How…Intention to reuse AR-based apps: The combined role of the sense of immersion, product presence and perceived realism (2021)Intention to reuse AR-based a…Contributions of emotional flow in narrative persuasion: An empirical test of the emotional flow framework (2020)Contributions of emotional fl…Entrepreneurial Ecosystem Narratives and the Micro-Foundations of Regional Entrepreneurship (2018)Entrepreneurial Ecosystem Nar…Reduction of Perceived Social Distance as an Explanation for Media's Influence on Personal Risk Perceptions: A Test of the Risk Convergence Model (2013)Reduction of Perceived Social…Engaging with Stories and Characters: Learning, Persuasion, and Transportation into Narrative Worlds (2013)Engaging with Stories and Cha…Actually in the Cinema: A Field Study Comparing Real 3D and 2D Movie Patrons' Attention, Emotion, and Film Satisfaction (2013)Actually in the Cinema: A Fie…When Good Characters Do Bad Things: Examining the Effect of Moral Ambiguity on Enjoyment (2012)When Good Characters Do Bad T…Ethical Considerations of Using Narrative to Communicate Science (2012)Ethical Considerations of Usi…Enjoyment of films as a function of narrative experience, perceived realism and transportability (2011)Enjoyment of films as a funct…“I Really Liked That Movie” (2011)“I Really Liked That Movie”The Effect of Image Features on Judgments of Homophily, Credibility, and Intention to Use as Avatars in Future Interactions (2009)The Effect of Image Features …Perceptions of the Authenticity of Reality Programs and Their Relationships to Audience Involvement, Enjoyment, and Perceived Learning (2009)Perceptions of the Authentici…First and Third Person Perceptions on Anti-Drug Ads Among Adolescents (2008)First and Third Person Percep…Emotional and Cognitive Predictors of the Enjoyment of Reality-Based and Fictional Television Programming: An Elaboration of the Uses and Gratifications Perspective (2006)Emotional and Cognitive Predi…Ruining a good story: Cultivation, perceived realism and narrative (2004)Ruining a good story: Cultiva…Actual Minds, Possible Worlds (1986)Actual Minds, Possible Worlds. (1986)Framing: Toward Clarification of a Fractured Paradigm (1993)The Persuasive Influence of a Fictional Character's Trustworthiness (2013)Temporal Framing Effects Differ for Narrative Versus Non-Narrative Messages: The Case of Promoting HPV Vaccination (2016)Narrative persuasion by corporate CSR messages: The impact of narrative richness on attitudes and behavioral intentions via character identification, transportation, and message credibility (2021)Personal Knowledge: Towards a Post-Critical Philosophy (1959)Truth and Method (1960)The Argumentative Turn in Policy Analysis and Planning (1993)Framing Processes and Social Movements: An Overview and Assessment (2000)The Uses of Argument (2003)Autoethnography: An Overview (2010)Case Research in Marketing: Opportunities, Problems, and a Process (1985)Culture and Consumption: A Theoretical Account of the Structure and Movement of the Cultural Meaning of Consumer Goods (1986)Focus Groups in Social Research (2001)The qualitative research interview (2006)The Psychology of Interpersonal Relations. (1958)The psychology of interpersonal relations. (1958)Testing Structural Equation Models. (1994)What Makes Characters’ Bad Behaviors Acceptable? The Effects of Character Motivation and Outcome on Perceptions, Character Liking, and Moral Disengagement (2013)Morality Predicts Enjoyment But Not Appreciation of Morally Ambiguous Characters (2016)The need for cognition. (1982)The role of transportation in the persuasiveness of public narratives. (2000)USES-AND-GRATIFICATIONS PERSPECTIVE ON MEDIA EFFECTS (2009)Processes Underlying the Effects of Adolescents’ Use of Sexually Explicit Internet Material: The Role of Perceived Realism (2010)Why We Follow: An Examination of Parasocial Interaction and Fan Motivations for Following Athlete Archetypes on Twitter (2012)What is Emotional Intelligence? 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Why not use augmented reality?” customer responses to experiential presentations of AR-based applications (2021)How does anthropomorphism improve human-AI interaction satisfaction: a dual-path model (2023)Unfolding the impacts of metaverse aspects on telepresence, product knowledge, and purchase intentions in the metaverse stores (2023)The methodology of Focus Groups: the importance of interaction between research participants (1994)The use of focus group discussion methodology: Insights from two decades of application in conservation (2018)Reality TV, audience travel intentions, and destination image (2016)Involvement in consumer-generated advertising (2019)Perceived authenticity of social media influencers: scale development and validation (2021)Beyond media imperialism: Assymetrical interdependence and cultural proximity (1991)Rethinking the Focus Group in Media and Communications Research (1996)Hybridity: The Cultural Logic Of Globalization (2005)
this work references cited by second hop

References

  • 1997Focus Groups as Qualitative Research8,856 cited
  • 1989Focus Groups: A Practical Guide for Applied Research8,522 cited
  • 1984Narration as a human communication paradigm: The case of public moral argument1,806 cited
  • 1980The Nationwide audience : structure and decoding880 cited

Cited by

  • 2021Intention to reuse AR-based apps: The combined role of the sense of immersion, product presence and perceived realism238 cited
  • 2006Emotional and Cognitive Predictors of the Enjoyment of Reality-Based and Fictional Television Programming: An Elaboration of the Uses and Gratifications Perspective176 cited
  • 2012When Good Characters Do Bad Things: Examining the Effect of Moral Ambiguity on Enjoyment136 cited
  • 2012Ethical Considerations of Using Narrative to Communicate Science132 cited
  • 2011Enjoyment of films as a function of narrative experience, perceived realism and transportability128 cited
  • 2009Perceptions of the Authenticity of Reality Programs and Their Relationships to Audience Involvement, Enjoyment, and Perceived Learning110 cited
  • 2009The Effect of Image Features on Judgments of Homophily, Credibility, and Intention to Use as Avatars in Future Interactions102 cited
  • 2024Narrative transportation: How stories shape how we see ourselves and the world93 cited
  • 2011“I Really Liked That Movie”84 cited

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2013
Reduction of Perceived Social Distance as an Explanation for Media's Influence on Personal Risk Perceptions: A Test of the Risk Convergence Model
74 cited
  • 2004Ruining a good story: Cultivation, perceived realism and narrative65 cited
  • 2013Actually in the Cinema: A Field Study Comparing Real 3D and 2D Movie Patrons' Attention, Emotion, and Film Satisfaction65 cited
  • 2008First and Third Person Perceptions on Anti-Drug Ads Among Adolescents61 cited
  • 2018Entrepreneurial Ecosystem Narratives and the Micro-Foundations of Regional Entrepreneurship56 cited
  • 2013Engaging with Stories and Characters: Learning, Persuasion, and Transportation into Narrative Worlds52 cited
  • 2020Contributions of emotional flow in narrative persuasion: An empirical test of the emotional flow framework51 cited