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Youth and New Media
16 references·0 citing·49 second hop
Youth and New Media (2013)Youth and New MediaPlaying Video Games : Motives, Responses, and Consequences (2012)Playing Video Games : Motives…Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…The “I's” Have It: A Framework for Serious Educational Game Design (2010)The “I's” Have It: A Framewor…Serious games : mechanisms and effects (2009)Serious games : mechanisms an…Pathological Video-Game Use Among Youth Ages 8 to 18 (2009)Pathological Video-Game Use A…Increasing Speed of Processing With Action Video Games (2009)Increasing Speed of Processin…The effects of video game playing on attention, memory, and executive control (2008)The effects of video game pla…Educational game design for online education (2008)Educational game design for o…From Content to Context: Videogames as Designed Experience (2006)From Content to Context: Vide…The Effectiveness of Instructional Games: A Literature Review and Discussion (2005)The Effectiveness of Instruct…The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance (2004)The effects of violent video …Flow and Media Enjoyment (2004)Flow and Media EnjoymentWhat video games have to teach us about learning and literacy (2003)What video games have to teac…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Optimal Experience (1988)Optimal ExperienceToward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Science and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. 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References

  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 1988Optimal Experience1,097 cited
  • 2006From Content to Context: Videogames as Designed Experience1,091 cited
  • 2009Pathological Video-Game Use Among Youth Ages 8 to 181,086 cited
  • 2012Playing Video Games : Motives, Responses, and Consequences1,059 cited
  • 2008The effects of video game playing on attention, memory, and executive control993 cited
  • 2004The effects of violent video game habits on adolescent hostility, aggressive behaviors, and school performance963 cited
  • 2009Serious games : mechanisms and effects837 cited
  • 2004Flow and Media Enjoyment739 cited
  • 2005The Effectiveness of Instructional Games: A Literature Review and Discussion581 cited
  • 2008Educational game design for online education580 cited
  • 2009Increasing Speed of Processing With Action Video Games522 cited

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  • 2010The “I's” Have It: A Framework for Serious Educational Game Design478 cited
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