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Learning by design: Games as learning machines
1 references·16 citing·55 second hop
Learning by design: Games as learning machines (2004)Learning by design: Games as learning mac…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Serious game-based learning and learning by making games: Types of game-based pedagogies and student gaming hours impact students' science learning outcomes (2024)Serious game-based learning a…Pupils’ Opinions on an Educational Virtual Reality Game in Terms of Flow Experience (2019)Pupils’ Opinions on an Educat…Play it again: how game-based learning improves flow in Accounting and Marketing education (2019)Play it again: how game-based…Using Gamification for Supporting an Introductory Programming Course. 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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited

Cited by

  • 2015The Language of Mathematics: The Importance of Teaching and Learning Mathematical Vocabulary217 cited
  • 2011Teaching Mathematics: Using research-informed strategies176 cited
  • 2012The impact of tutorials on games of varying complexity176 cited
  • 2018Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom106 cited
  • 2011The effects of peer intrinsic and extrinsic motivation on MMOG game-based collaborative learning99 cited
  • 2016CMX: The Effects of an Educational MMORPG on Learning and Teaching Computer Programming91 cited
  • 2019Play it again: how game-based learning improves flow in Accounting and Marketing education90 cited
  • 2008A descriptive study of Turkish high school students’ game-playing characteristics and their considerations concerning the effects of games86 cited
  • 2010Conceptual Model for the Design of a Serious Video Game Promoting Self-Management among Youth with Type 1 Diabetes72 cited
  • 2011A typology of task characteristics and their effects on student engagement71 cited
  • 2018Associations among scaffold presentation, reward mechanisms and problem-solving behaviors in game play65 cited
  • 2024Serious game-based learning and learning by making games: Types of game-based pedagogies and student gaming hours impact students' science learning outcomes

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53 cited
  • 2005Educating the fighter: buttonmashing, seeing, being51 cited
  • 2016Computer games that exercise cognitive skills: What makes them engaging for children?44 cited
  • 2019Pupils’ Opinions on an Educational Virtual Reality Game in Terms of Flow Experience44 cited
  • 2012Experience in Serious Games: Between Positive and Serious Experience42 cited