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Educational games and structured experiences
2 references·12 citing·41 second hop
Educational games and structured experiences (2004)Educational games and structured experien…A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology (1993)A History of Business Teachin…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Board Game in Physics Classes—a Proposal for a New Method of Student Assessment (2018)Board Game in Physics Classes…Effect of an educational game on university students’ learning about action potentials (2017)Effect of an educational game…Preparing Residents Effectively in Emergency Skills Training With a Serious Game (2016)Preparing Residents Effective…Effect of a puzzle on the process of students' learning about cardiac physiology (2016)Effect of a puzzle on the pro…A puzzle used to teach the cardiac cycle (2015)A puzzle used to teach the ca…Criticality: The experience of developing an interactive educational tool based on board games (2013)Criticality: The experience o…Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey (2010)Support for and aspects of us…Use of educational games in the health professions: A mixed‐methods study of educators' perspectives in the UK (2009)Use of educational games in t…Educational games for health professionals (2008)Educational games for health …An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability (2008)An educational game for teach…Games as teaching tools in a surgical residency (2007)Games as teaching tools in a …Simulation and Role Playing in Music Industry Education: An Assessment of the Effectiveness of an In-Class Simulation on Music Marketing Students’ Perceptions and Learning Outcomes (2006)Simulation and Role Playing i…Intrinsic, Extrinsic, and Amotivational Styles as Predictors of Behavior: A Prospective Study (1992)Reaching the Second Tier--Learning and Teaching Styles in College Science Education. 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this work references cited by second hop

References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1993A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology132 cited

Cited by

  • 2009Use of educational games in the health professions: A mixed‐methods study of educators' perspectives in the UK70 cited
  • 2016Effect of a puzzle on the process of students' learning about cardiac physiology64 cited
  • 2016Preparing Residents Effectively in Emergency Skills Training With a Serious Game63 cited
  • 2015A puzzle used to teach the cardiac cycle63 cited
  • 2008An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability55 cited
  • 2008Educational games for health professionals55 cited
  • 2018Board Game in Physics Classes—a Proposal for a New Method of Student Assessment49 cited
  • 2017Effect of an educational game on university students’ learning about action potentials45 cited
  • 2007Games as teaching tools in a surgical residency39 cited
  • 2013Criticality: The experience of developing an interactive educational tool based on board games36 cited
  • 2010Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey36 cited

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  • 2006Simulation and Role Playing in Music Industry Education: An Assessment of the Effectiveness of an In-Class Simulation on Music Marketing Students’ Perceptions and Learning Outcomes12 cited