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Beyond the Screen: Narrative Mapping as a Tool for Evaluating a Mixed-Reality Science Museum Exhibit
16 references·5 citing·32 second hop
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003LITERACY IN THE NEW MEDIA AGE4,047 cited
  • 1996A pedagogy of Multiliteracies Designing Social Futures3,330 cited
  • 1994The Educational Role of the Museum590 cited
  • 1993Sound theory/sound practice574 cited
  • 2004Multiliteracies for a Digital Age521 cited
  • 2004What video games have to teach us about learning and literacy485 cited
  • 1994The Educational Role of the Museum464 cited
  • 1998Dynamics in Document Design392 cited
  • 2004Writing New Media: Theory and Applications for Expanding the Teaching of Composition247 cited
  • 1997Technical Communication191 cited
  • 2003Lessons from the lighthouse177 cited
  • 1980The elaboration theory of instruction: A model for sequencing and synthesizing instruction124 cited
  • 1989Technical writing : theory and practice120 cited
  • 2021Technical Communication80 cited
  • 2007Making the Strange Familiar61 cited

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2015
Traces of engagement: narrative-making practices with smartphones on a museum field trip
19 cited
  • 2024How Do Students Respond to the Intended Affordance of Augmented Reality Dinosaur Exhibits in a Science Museum?5 cited
  • 2020Evaluating User Experience of a Multimedia Storyteller Panorama Tour: The Story of the Markham Car Collection4 cited
  • 2015Medicalization of the Post-Museum: Interactivity and Diagnosis at the Brain and Cognition Exhibit4 cited
  • 2022Deciphering Nested Literacies: A Case Study of Allosaurus Fragilis at the Smithsonian’s Deep Time Exhibit1 cited