SZodixStudyAcademic Library
DashboardShelvesOpen accessMy libraryInboxNotesWriteLearnAlerts
More
Ask your libraryNotificationsQuick citeReview
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a Museum
15 references·7 citing·38 second hop
MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a Museum (2013)MusA: Using Indoor Positioning and Naviga…NFC technology applied to touristic-cultural field: A case study on an Italian museum (2013)NFC technology applied to tou…Improving museum visitors' Quality of Experience through intelligent recommendations: A visiting style-based approach (2013)Improving museum visitors' Qu…Promising Beginning? Evaluating Museum Mobile Phone Apps (2011)Promising Beginning? Evaluati…Contextualizing Falk's Identity-Related Visitor Motivation Model (2011)Contextualizing Falk's Identi…"Playing with" museum exhibits (2009)"Playing with" museum exhibitsParticipatory Communication with Social Media (2008)Participatory Communication w…PEACH - Intelligent Interfaces for Museum Visits (2007)PEACH - Intelligent Interface…An Analysis of Visitor Circulation: Movement Patterns and the General Value Principle (2006)An Analysis of Visitor Circul…Strategies for the Curiosity‐Driven Museum Visitor (2004)Strategies for the Curiosity‐…The Museum Wearable: real-time sensor-driven understanding of visitors' interests for personalized visually-augmented museum experiences (2002)The Museum Wearable: real-tim…Motivational Factors and the Visitor Experience: A Comparison of Three Sites (2002)Motivational Factors and the …A Nomadic Information System for Adaptive Exhibition Guidance (1999)A Nomadic Information System …Paying Attention: The Duration and Allocation of Visitors' Time in Museum Exhibitions (1997)Paying Attention: The Duratio…Museum Exhibition: Theory and Practice (1994)Museum Exhibition: Theory and…Museum Exhibition (1993)Museum ExhibitionExperiencing Art Museum with a Generative Artificial Intelligence Chatbot (2025)Experiencing Art Museum with …Gleaning museum visitors’ behaviors by analyzing questions asked in a mobile app (2023)Gleaning museum visitors’ beh…Interactive Mixed Reality Technology for Boosting the Level of Museum Engagement (2021)Interactive Mixed Reality Tec…Towards Understanding Mobility in Museums. (2017)Towards Understanding Mobilit…ARticular: an augmented reality game concept for a museum setting (2015)ARticular: an augmented reali…iMuseumA: An Agent-Based Context-Aware Intelligent Museum System (2014)iMuseumA: An Agent-Based Cont…Enhancing a Museum Mobile Application through User Experience Design: A Comparative Analysis (2014)Enhancing a Museum Mobile App…The Effect of Visitors ‘ Agendas on Museum Learning (1998)Conservation learning in wildlife tourism settings: lessons from research in zoos and aquariums (2007)Visitors’ learning for environmental sustainability: Testing short- and long-term impacts of wildlife tourism experiences using structural equation modelling (2010)The Very Efficient Assessment of Need for Cognition: Developing a Six-Item Version (2018)Outline of a Theory of Practice (1977)Outline of a Theory of Practice. (1980)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)Investigating public science interest and understanding: evidence for the importance of free-choice learning (2007)Museum Fatigue: A Critical Review (2009)Museum Atmospherics: The Role of the Exhibition Environment in the Visitor Experience (2013)Exhibit Design and Visitor Behavior (1988)Paying Attention: Visitors and Museum Exhibitions (1998)Visualizing museum visitors’ behavior: Where do they go and what do they do there? (2016)Combining GPS & survey data improves understanding of visitor behaviour (2017)Museums and their Visitors (1996)Learning significant locations and predicting user movement with GPS (2003)Using GPS to learn significant locations and predict movement across multiple users (2003)Multimodal human–computer interaction: A survey (2007)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Objects in Focus: Museum Visitors and Instagram (2017)Mapping historic urban landscape values through social media (2018)Museums and Digital Culture (2019)Museums and the Interpretation of Visual Culture (2020)The Love of Art: European Art Museums and Their Public. (1991)LISTEN: a user-adaptive audio-augmented museum guide (2008)Finding Your Way through the Rijksmuseum with an Adaptive Mobile Museum Guide (2010)Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums (2020)Practices of Object Maintenance and Repair (2009)THE DEVIL IS IN THE DETAIL: Museum Displays and the Creation of Knowledge (2010)Tourists as Story-Builders: Narrative Construction at a Heritage Museum (2012)Theoretical perspectives on learning in an informal setting (2003)Zoo experiences: conversations, connections, and concern for animals (2008)Exhibiting Archaeology: Archaeology and Museums (2010)Automatic Detection of Social Behavior of Museum Visitor Pairs (2014)Analysis and Prediction of Museum Visitors’ Behavioral Pattern Types (2012)Blending customisation, context-awareness and adaptivity for personalised tangible interaction in cultural heritage (2018)Human-Computer Interactions in Museums (2019)
this work references cited by second hop

References

  • 2002Motivational Factors and the Visitor Experience: A Comparison of Three Sites285 cited
  • 1994Museum Exhibition: Theory and Practice254 cited
  • 2008Participatory Communication with Social Media223 cited
  • 1997Paying Attention: The Duration and Allocation of Visitors' Time in Museum Exhibitions210 cited
  • 2006An Analysis of Visitor Circulation: Movement Patterns and the General Value Principle149 cited
  • 2002The Museum Wearable: real-time sensor-driven understanding of visitors' interests for personalized visually-augmented museum experiences129 cited
  • 1999A Nomadic Information System for Adaptive Exhibition Guidance122 cited
  • 2004Strategies for the Curiosity‐Driven Museum Visitor119 cited
  • 2007PEACH - Intelligent Interfaces for Museum Visits71 cited
  • 1993Museum Exhibition70 cited
  • 2011Contextualizing Falk's Identity-Related Visitor Motivation Model59 cited
  • 2011Promising Beginning? Evaluating Museum Mobile Phone Apps59 cited
  • 2013NFC technology applied to touristic-cultural field: A case study on an Italian museum57 cited
  • 2009"Playing with" museum exhibits55 cited
  • 2013Improving museum visitors' Quality of Experience through intelligent recommendations: A visiting style-based approach

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

54 cited

Cited by

  • 2014iMuseumA: An Agent-Based Context-Aware Intelligent Museum System15 cited
  • 2025Experiencing Art Museum with a Generative Artificial Intelligence Chatbot9 cited
  • 2017Towards Understanding Mobility in Museums.9 cited
  • 2014Enhancing a Museum Mobile Application through User Experience Design: A Comparative Analysis6 cited
  • 2021Interactive Mixed Reality Technology for Boosting the Level of Museum Engagement5 cited
  • 2023Gleaning museum visitors’ behaviors by analyzing questions asked in a mobile app2 cited
  • 2015ARticular: an augmented reality game concept for a museum setting2 cited