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Repackaging fan culture: The regifting economy of ancillary content models
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Perspektiven der Fanforschung im deutschsprachigen Raum (2014)Creative Crowds. Perspektiven…Exploring Message Meaning: A Qualitative Media Literacy Study of College Freshmen (2013)Exploring Message Meaning: A …Fandom in the Digital Era (2010)Fandom in the Digital EraTelevision: Technology and Cultural Form (1974)Dependency Road: Communications, Capitalism, Consciousness and Canada (1982)Science fiction audiences: watching Doctor Who and Star Trek. 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(1991)# Living/minimum wage: Influential citizen talk in twitter (2016)More than recycled snippets of news (2020)Functions of quotation in online political comments (2023)THE MORAL ECONOMY OF THE ENGLISH CROWD IN THE EIGHTEENTH CENTURY (1971)Textual poachers : television fans & participatory culture (1992)Free Labor (2000)Crowdfunding a “Real-life Superhero”: The construction of worthy bodies in medical campaign narratives, (2017)From friendfunding to crowdfunding: Relevance of relationships, social media, and platform activities to crowdfunding performance (2017)The effects of motivation, deterrents, trust, and risk on tourism crowdfunding behavior (2019)The Digitization of Word of Mouth: Promise and Challenges of Online Feedback Mechanisms (2003)The Ethnographic I: A Methodological Novel about Autoethnography (2003)AGENCIADOS PELO DESEJO: O CONSUMO PRODUTIVO DOS POTTERHEADS (2018)Repetitions of Desire (2019)Digital Flows (2024)Advances in Consumer Research (2025)The Experiential Aspects of Consumption: Consumer Fantasies, Feelings, and Fun (1982)Locally focused and digitally oriented: examining eco-museums' digitization in a service quality management perspective (2021)Value co‐creation in cultural heritage information practices: Literature review and future agenda: An Annual Review of Information Science and Technology (ARIST) paper (2023)Business model innovation and Industry 5.0: a possible integration in GLAM institutions (2024)Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)Confronting the Challenges of Participatory Culture (2009)The Wealth of Networks (2017)Introduction: The Reactionary in the Fan and the Fan in the Reactionary (2019)De consumidores a prosumidores: la narrativa transmedia en dos juegos móviles para adolescentes y jóvenes (2022)Sports fandom in the metaverse: marketing implications and research agenda (2023)Distinction: A Social Critique of the Judgement of Taste. (1985)Flow: The Psychology of Optimal Experience (1991)Communities of practice learning, meaning, and identity (1999)Fan Fiction als szenische Vergemeinschaftung: Text- und Bedeutungsproduktionen und ihre Verhandlungen (2019)6.4.7 Wirkung von Fanfiktions auf Leser*innen (2023)Interaktion, Feedback und Negotiation in serieller Fanfiction (2023)How To Do Things With Words (1975)A Thousand Plateaus: Capitalism and Schizophrenia (1989)Gender Trouble: Feminism and the Subversion of Identity (1991)Gamifying collective human behavior with gameful digital rhetoric (2016)A Virtual Ethnography Study: Fandom and Social Impact in Digital Era (2020)Labour of Love: Fan Labour, BTS, and South Korean Soft Power (2021)
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  • 2015Defining authorship in user-generated content: Copyright struggles in The Game of Thrones18 cited
  • 2020Broadway in the Box

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  • 2017Fan (Fiction) Acting on Media and the Politics of Appropriation12 cited