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Just how expert are “expert” video-game players? Assessing the experience and expertise of video-game players across “action” video-game genres
7 references·1 citing·40 second hop
Just how expert are “expert” video-game players? Assessing the experience and expertise of video-game players across “action” video-game genres (2013)Just how expert are “expert” video-game p…The virtual brain: 30 years of video-game play and cognitive abilities (2013)The virtual brain: 30 years o…Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait (2013)Real-Time Strategy Game Train…Not so fast: Rethinking the effects of action video games on attentional capacity (2011)Not so fast: Rethinking the e…Do Action Video Games Improve Perception and Cognition? (2011)Do Action Video Games Improve…Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)Can training in a real-time s…Action video games and informal education: Effects on strategies for dividing visual attention (1994)Action video games and inform…The role of deliberate practice in the acquisition of expert performance. (1993)The role of deliberate practi…A Methodological Review of Meditation Research (2014)A Methodological Review of Me…The effects of video game playing on attention, memory, and executive control (2008)Learning and Individual Differences (2013)Playing a puzzle video game with changing requirements improves executive functions (2014)The influence of video games on executive functions in college students (2015)The Empirical Analysis of Non-problematic Video Gaming and Cognitive Skills: A Systematic Review (2018)Thought and language (1962)Understanding Media: The Extensions of Man (1964)Not so doomed: computer game play and positive adolescent development (2002)Interaction of Media, Cognition, and Learning (2012)The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games (2013)Video game training does not enhance cognitive ability: A comprehensive meta-analytic investigation. (2017)Long-term meditators self-induce high-amplitude gamma synchrony during mental practice (2004)Meditation states and traits: EEG, ERP, and neuroimaging studies. (2006)Attention regulation and monitoring in meditation (2008)Is working memory capacity task dependent? (1989)Evaluation of a behavioral measure of risk taking: The Balloon Analogue Risk Task (BART). (2002)Working memory span tasks: A methodological review and user’s guide (2005)Novelty Interventions to Enhance Broad Cognitive Abilities and Prevent Dementia (2013)Cognitive enhancement in video game players: The role of video game genre (2014)Is Playing Video Games Related to Cognitive Abilities? (2015)Does the chimpanzee have a theory of mind? (1978)Internet Gaming Disorder (2014)The Association Between Video Gaming and Psychological Functioning (2019)Association of Video Gaming With Cognitive Performance Among Children (2022)Conditions of Learning (1965)The 2 Sigma Problem: The Search for Methods of Group Instruction as Effective as One-to-One Tutoring (1984)Flow: the psychology of optimal experience (1990)Long-term working memory. (1995)EXPERT AND EXCEPTIONAL PERFORMANCE: Evidence of Maximal Adaptation to Task Constraints (1996)Child Development and Emergent Literacy (1998)Enrichment Effects on Adult Cognitive Development (2008)Putting brain training to the test (2010)Effects of video-game play on information processing: A meta-analytic investigation (2013)Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game (2013)Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children’s and Adolescents’ Aggression, Mental Health, Prosocial Behavior, and Academic Performance (2015)The handbook of aging and cognition (1992)The processing-speed theory of adult age differences in cognition. (1996)Aging, Training, and the Brain: A Review and Future Directions (2009)A theoretical framework for the study of adult cognitive plasticity. (2010)Short- and long-term benefits of cognitive training (2011)
this work references cited by second hop

References

  • 1993The role of deliberate practice in the acquisition of expert performance.9,542 cited
  • 2008Can training in a real-time strategy video game attenuate cognitive decline in older adults?853 cited
  • 2011Do Action Video Games Improve Perception and Cognition?471 cited
  • 1994Action video games and informal education: Effects on strategies for dividing visual attention283 cited
  • 2013Real-Time Strategy Game Training: Emergence of a Cognitive Flexibility Trait227 cited
  • 2013The virtual brain: 30 years of video-game play and cognitive abilities139 cited
  • 2011Not so fast: Rethinking the effects of action video games on attentional capacity103 cited

Cited by

  • 2014A Methodological Review of Meditation Research70 cited

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