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Innovation In Assessment: Injecting Reality Into Business Education
13 references·1 citing·55 second hop
Innovation In Assessment: Injecting Reality Into Business Education (2006)Innovation In Assessment: Injecting Reali…Roles for software technologies in advancing research and theory in educational psychology (2005)Roles for software technologi…Achieving Significant Learning in E-Commerce Education Through Small Business Consulting Projects (2005)Achieving Significant Learnin…The Reality-Based Learning Method: A Simple Method for Keeping Teaching Activities Relevant and Effective (2004)The Reality-Based Learning Me…Achieving Marketing Curriculum Integration: A Live Case Study Approach (2004)Achieving Marketing Curriculu…Learning by Doing: Using Experiential Projects in the Undergraduate Marketing Strategy Course (2003)Learning by Doing: Using Expe…International Business Theatre (IBT): An alternative evaluation method for enhancing student learning in international marketing (2003)International Business Theatr…Assessing Learning Outcomes: A Comparison of Multiple-Choice and Short-Answer Questions in a Marketing Context (2003)Assessing Learning Outcomes: …The Case for Using Live Cases: Shifting the Paradigm in Marketing Education (2001)The Case for Using Live Cases…Student Perceptions of Educational Technology Tools (2001)Student Perceptions of Educat…Narrowing Skill Development Gaps in Marketing and MBA Programs: The Role of Innovative Technologies for Distance Learning (2001)Narrowing Skill Development G…An Exploratory Study of Integrating Interactive Technology into the Marketing Curriculum (2001)An Exploratory Study of Integ…Active Learning and Morality: Incorporating Greater Meaning into Marketing Education (2001)Active Learning and Morality:…Adding Case Materials to Reinforce the Realism in Marketing Simulations (1997)Adding Case Materials to Rein…Enhancing Learning Outcomes Through Application Driven Activities In Marketing (2012)Enhancing Learning Outcomes T…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Organizational Behavior: An Experiential Approach (1994)Active Learning: 101 Strategies To Teach Any Subject. 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References

  • 2001The Case for Using Live Cases: Shifting the Paradigm in Marketing Education187 cited
  • 2004Achieving Marketing Curriculum Integration: A Live Case Study Approach170 cited
  • 2003Assessing Learning Outcomes: A Comparison of Multiple-Choice and Short-Answer Questions in a Marketing Context132 cited
  • 2001Student Perceptions of Educational Technology Tools124 cited
  • 2001An Exploratory Study of Integrating Interactive Technology into the Marketing Curriculum122 cited
  • 2004The Reality-Based Learning Method: A Simple Method for Keeping Teaching Activities Relevant and Effective116 cited
  • 2003Learning by Doing: Using Experiential Projects in the Undergraduate Marketing Strategy Course108 cited
  • 2005Roles for software technologies in advancing research and theory in educational psychology71 cited
  • 2001Narrowing Skill Development Gaps in Marketing and MBA Programs: The Role of Innovative Technologies for Distance Learning38 cited
  • 2001Active Learning and Morality: Incorporating Greater Meaning into Marketing Education32 cited
  • 2005Achieving Significant Learning in E-Commerce Education Through Small Business Consulting Projects21 cited
  • 1997Adding Case Materials to Reinforce the Realism in Marketing Simulations13 cited
  • 2003International Business Theatre (IBT): An alternative evaluation method for enhancing student learning in international marketing12 cited

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  • 2012Enhancing Learning Outcomes Through Application Driven Activities In Marketing5 cited