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Motivational Factors for Mobile Serious Games for Elderly Users
13 references·1 citing·50 second hop
Motivational Factors for Mobile Serious Games for Elderly Users (2012)Motivational Factors for Mobile Serious G…Never Too Old to Play: The Appeal of Digital Games to an Older Audience (2010)Never Too Old to Play: The Ap…Investigating narrative in mobile games for seniors (2010)Investigating narrative in mo…Designing meaningful play within the psycho-social context of older adults (2010)Designing meaningful play wit…Senior gamers: Preferences, motivations and needs (2009)Senior gamers: Preferences, m…Age Differences in Associations with Digital Gaming (2009)Age Differences in Associatio…The Truth About Baby Boomer Gamers (2008)The Truth About Baby Boomer G…Reviewing and Critiquing Computer Learning and Usage Among Older Adults (2008)Reviewing and Critiquing Comp…Meaningful Play in Elderly Life (2008)Meaningful Play in Elderly Li…Computer, Internet, and E-mail Use Among Older Adults: Benefits and Barriers (2008)Computer, Internet, and E-mai…Digital game design for elderly users (2007)Digital game design for elder…Design para a inclusão (2006)Design para a inclusãoGameFlow (2005)GameFlowDevelopment of a checklist for the evaluation of the web accessibility for the aged users (2003)Development of a checklist fo…Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults (2019)Pervasive game design to eval…Flow: the psychology of optimal experience (1990)Rules of Play: Game Design Fundamentals (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Investigating the Suitability of Social Robots for the Wellbeing of the Elderly (2011)Increase Physical Fitness and Create Health Awareness through Exergames and Gamification (2013)Motivational processes affecting learning. 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this work references cited by second hop

References

  • 2005GameFlow2,122 cited
  • 2007Digital game design for elderly users536 cited
  • 2008Computer, Internet, and E-mail Use Among Older Adults: Benefits and Barriers390 cited
  • 2010Never Too Old to Play: The Appeal of Digital Games to an Older Audience235 cited
  • 2009Senior gamers: Preferences, motivations and needs158 cited
  • 2008The Truth About Baby Boomer Gamers156 cited
  • 2010Designing meaningful play within the psycho-social context of older adults133 cited
  • 2008Reviewing and Critiquing Computer Learning and Usage Among Older Adults90 cited
  • 2008Meaningful Play in Elderly Life62 cited
  • 2010Investigating narrative in mobile games for seniors40 cited
  • 2006Design para a inclusão22 cited
  • 2003Development of a checklist for the evaluation of the web accessibility for the aged users21 cited
  • 2009Age Differences in Associations with Digital Gaming13 cited

Cited by

  • 2019Pervasive game design to evaluate social interaction effects on levels of physical activity among older adults26 cited

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