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Smart Toy Based Learning
16 references·1 citing·41 second hop
Smart Toy Based Learning (2013)Smart Toy Based LearningMaking Learning Fun : A Taxonomy of Intrinsic Motivations for Learning (2021)Making Learning Fun : A Taxon…Principles Of Developmental Psychology (2014)Principles Of Developmental P…Development and learning (2014)Development and learningInstructional-design Theories and Models (2013)Instructional-design Theories…Designing Constructivist Learning Environments 1 (2013)Designing Constructivist Lear…Reframing research on learning with technology: in search of the meaning of cognitive tools (2007)Reframing research on learnin…Schema Theory Revisited (2005)Schema Theory RevisitedAn analysis of cognitive tool use patterns in a hypermedia learning environment (2005)An analysis of cognitive tool…A ‘benign addition’? Research on ICT and pre‐school children (2003)A ‘benign addition’? Research…Dolltalk (2002)DolltalkThe Increasing Role of Electronic Toys in the Lives of Infants and Toddlers: Should We Be Concerned? (2001)The Increasing Role of Electr…Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling (2001)Making Space for Voice: Techn…Cognitive tools for discovery learning (1998)Cognitive tools for discovery…Cognitive Tools for Learning (1992)Cognitive Tools for LearningPIAGET REDISCOVERED. A REPORT OF THE CONFERENCE ON COGNITIVE STUDIES AND CURRICULUM DEVELOPMENT. (1964)PIAGET REDISCOVERED. A REPORT…The stages of the intellectual development of the child. (1962)The stages of the intellectua…Consumer innovativeness, product innovation and smart toys (2020)Consumer innovativeness, prod…Pretense and representation: The origins of "theory of mind." (1987)Towards a model of technology and literacy development: Story listening systems (2003)Interaction Design and Children (2007)Playing and Reality (2012)The Interpretation of Cultures (2017)A Long-Term Study of Young Children's Rapport, Social Emulation, and Language Learning With a Peer-Like Robot Playmate in Preschool (2019)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Metaphors We Live By (2003)The art and science of teaching: a comprehensive framework for effective instruction (2008)Instructional Coaching (2010)Four Ways of Considering Emotion in Cognitive Load Theory (2019)Human Problem Solving (1972)Dual Space Search During Scientific Reasoning (1988)Scientific Discovery Learning with Computer Simulations of Conceptual Domains (1998)Issues in computer supported inquiry learning in science (2007)Comparing Robot Embodiments in a Guided Discovery Learning Interaction with Children (2014)Telling Active Learning Pedagogies Apart: from theory to practice (2017)Cognitive load theory: implications of cognitive load theory on the design of learning (2002)Oversold and Underused (2009)After the Death of Childhood: Growing Up in the Age of Electronic Media (2013)An examination of touch screen tablets and emergent literacy in Australian pre-school children (2014)Parenting approaches and digital technology use of preschool age children in a Chinese community (2014)Constructivism and computer‐mediated communication in distance education (1995)Epistemological and methodological issues for the conceptualization, development, and assessment of ICT–TPCK: Advances in technological pedagogical content knowledge (TPCK) (2008)The End of Techno-Critique: The Naked Truth about 1:1 Laptop Initiatives and Educational Change (2010)Examining Relationships between Leisure Involvement, Psychological Commitment and Loyalty to a Recreation Agency (2004)Individual Differences in Emotional Complexity: Their Psychological Implications (2004)On seeing human: A three-factor theory of anthropomorphism. (2007)Getting the point: Tracing worked examples enhances learning (2014)Early Algebra Is Not the Same as Algebra Early (2017)General pedagogical knowledge, pedagogical adaptivity in written lesson plans, and instructional practice among preservice teachers (2020)Connecting learning objects to instructional design theory: A definition, a metaphor, and a taxonomy (2000)First principles of instruction (2002)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)Scaffolding students’ problem-solving processes in an ill-structured task using question prompts and peer interactions (2003)A Scaffolding Design Framework for Software to Support Science Inquiry (2004)New Frontiers: Regulating Learning in CSCL (2013)Motivating Project-Based Learning: Sustaining the Doing, Supporting the Learning (1991)Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)
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References

  • 2013Instructional-design Theories and Models1,103 cited
  • 2021Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning912 cited
  • 2013Designing Constructivist Learning Environments 1405 cited
  • 1962The stages of the intellectual development of the child.392 cited
  • 2005Schema Theory Revisited391 cited
  • 2001Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling298 cited
  • 2014Development and learning275 cited
  • 1992Cognitive Tools for Learning260 cited
  • 2003A ‘benign addition’? Research on ICT and pre‐school children203 cited
  • 1998Cognitive tools for discovery learning177 cited
  • 2007Reframing research on learning with technology: in search of the meaning of cognitive tools157 cited
  • 2005An analysis of cognitive tool use patterns in a hypermedia learning environment116 cited
  • 1964PIAGET REDISCOVERED. A REPORT OF THE CONFERENCE ON COGNITIVE STUDIES AND CURRICULUM DEVELOPMENT.105 cited
  • 2014Principles Of Developmental Psychology77 cited
  • 2001The Increasing Role of Electronic Toys in the Lives of Infants and Toddlers: Should We Be Concerned?66 cited

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2002
Dolltalk
52 cited

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  • 2020Consumer innovativeness, product innovation and smart toys108 cited