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Gaming: A Teaching Strategy for Adult Learners
2 references·4 citing·24 second hop
Gaming: A Teaching Strategy for Adult Learners (1989)Gaming: A Teaching Strategy for Adult Lea…Conditions of Learning (1965)Conditions of LearningLearning theories for teachers (1964)Learning theories for teachersUsing game format to teach psychopharmacology to medical students (2010)Using game format to teach ps…Using Audience Response Technology for Pretest Reviews in an Undergraduate Nursing Course (2006)Using Audience Response Techn…Educational games for mental health professionals (2006)Educational games for mental …Promoting Health in Schools through a Board Game (1994)Promoting Health in Schools t…The Brief Psychiatric Rating Scale (1962)Measuring inconsistency in meta-analyses (2003)Cochrane Handbook for Systematic Reviews of Interventions (2008)The guide to simulations-games for education and training. (1980)Children's concepts of physical illness: A review and critique of the cognitive-developmental literature. (1986)Effects of Using an Instructional Game on Motivation and Performance (1991)Entanglion (2018)Gamification of nutrition: A preliminary study on the impact of gamification on nutrition knowledge, attitude, and behaviour of adolescents in Nigeria (2018)Educational games in an obstetrics and gynecology core curriculum (2005)A gaming approach to learning medical microbiology: students’ experiences of flow (2007)Educational games for health professionals (2013)An Educational Board Game to Assist PharmD Students in Learning Autonomic Nervous System Pharmacology (2015)Let the Games Begin (1994)Interactive lecturing: strategies for increasing participation in large group presentations (1999)Twelve tips for using a computerised interactive audience response system (2000)Promoting active learning using Audience Response System in large bioscience classes (2011)The impact of clickers in nursing education: A review of literature (2011)Using student response systems in the accounting classroom: Strengths, strategies and limitations (2011)Assessing the Effectiveness of Critical Thinking Instruction (2001)Cognitive and Social Constructivism: Developing Tools for an Effective Classroom. (2009)The Nature of Learning (2010)The role of deliberate practice in the acquisition of expert performance. (1993)Learning by Expanding (2014)Student Involvement: A Developmental Theory for Higher Education (2014)
this work references cited by second hop

References

  • 1965Conditions of Learning3,011 cited
  • 1964Learning theories for teachers413 cited

Cited by

  • 2006Using Audience Response Technology for Pretest Reviews in an Undergraduate Nursing Course75 cited
  • 1994Promoting Health in Schools through a Board Game43 cited
  • 2010Using game format to teach psychopharmacology to medical students40 cited
  • 2006Educational games for mental health professionals39 cited

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