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Process of Gamification From The Consideration of Gamification To Its Practical Implementation
9 references·6 citing·37 second hop
Process of Gamification From The Consideration of Gamification To Its Practical Implementation (2013)Process of Gamification From The Consider…The effect of virtual achievements on student engagement (2013)The effect of virtual achieve…Gamification at Work: Designing Engaging Business Software (2013)Gamification at Work: Designi…For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…A User-Centered Theoretical Framework for Meaningful Gamification (2012)A User-Centered Theoretical F…Gamifying intelligent environments (2011)Gamifying intelligent environ…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…Badges in Social Media: A Social Psychological Perspective (2011)Badges in Social Media: A Soc…Applying game achievement systems to enhance user experience in a photo sharing service (2009)Applying game achievement sys…A Review on Gamification Design Framework: How They Incorporated for Autism Children (2019)A Review on Gamification Desi…A Learning Design Framework to Support Children with Learning Disabilities Incorporating Gamification Techniques (2019)A Learning Design Framework t…The challenges of gamification in the age of Industry 4.0: Focusing on man in future machine-driven working environments (2017)The challenges of gamificatio…Gamification in education: A methodology to identify student's profile (2017)Gamification in education: A …LEGA (2016)LEGADesigning game-like activities to engage adult learners in higher education (2016)Designing game-like activitie…GameFlow (2005)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Reality is broken: why games make us better and how they can change the world (2012)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Microcomputer Playfulness: Development of a Measure With Workplace Implications (1992)Games, Motivation, and Learning: A Research and Practice Model (2002)A model of user adoption of interface agents for email notification (2008)Do badges increase user activity? A field experiment on the effects of gamification (2015)Self-explanations: How students study and use examples in learning to solve problems (1989)Self‐Explanations: How Students Study and Use Examples in Learning to Solve Problems (1989)Eliciting Self‐Explanations Improves Understanding (1994)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Social Facilitation (1965)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic and Extrinsic Motivation (2003)Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)Handbook of Self-Determination Research (2004)From game design elements to gamefulness (2011)Gamifying learning experiences: Practical implications and outcomes (2013)Gamification for health and wellbeing: A systematic review of the literature (2016)Effects of externally mediated rewards on intrinsic motivation. (1971)Status Characteristics and Social Interaction (1972)Using Social Psychology to Motivate Contributions to Online Communities (2005)Creative Strategies in Social Media Marketing: An Exploratory Study of Branded Social Content and Consumer Engagement (2014)Towards understanding the effects of individual gamification elements on intrinsic motivation and performance (2015)Coefficient Alpha and the Internal Structure of Tests (1951)Design sprint in classroom: exploring new active learning tools for project-based learning approach (2019)Digital Game-Based Learning (2020)Evaluation of Student Core Drives on e-Learning during the Covid-19 with Octalysis Gamification Framework (2020)Implementation of Gamification in Mathematics m-Learning Application to Creating Student Engagement (2022)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Gamification of Learning: a Meta-analysis (2019)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)A Literature Review of Gamification Design Frameworks (2015)Mobile Shopper Marketing: Key Issues, Current Insights, and Future Research Avenues (2016)Gamification of health professions education: a systematic review (2020)
this work references cited by second hop

References

  • 2011Gamification. using game-design elements in non-gaming contexts2,696 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,378 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2012A User-Centered Theoretical Framework for Meaningful Gamification563 cited
  • 2013The effect of virtual achievements on student engagement533 cited
  • 2011Badges in Social Media: A Social Psychological Perspective297 cited
  • 2013Gamification at Work: Designing Engaging Business Software291 cited
  • 2011Gamifying intelligent environments202 cited
  • 2009Applying game achievement systems to enhance user experience in a photo sharing service157 cited

Cited by

  • 2017Gamification in education: A methodology to identify student's profile38 cited
  • 2017The challenges of gamification in the age of Industry 4.0: Focusing on man in future machine-driven working environments30 cited
  • 2019A Learning Design Framework to Support Children with Learning Disabilities Incorporating Gamification Techniques28 cited
  • 2019A Review on Gamification Design Framework: How They Incorporated for Autism Children28 cited
  • 2016LEGA28 cited
  • 2016

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Designing game-like activities to engage adult learners in higher education
25 cited