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Bringing your a-game: Educational gaming for student success
2 references·5 citing·28 second hop
Bringing your a-game: Educational gaming for student success (2016)Bringing your a-game: Educational gaming …Active-learning strategies: The use of a game to reinforce learning in nursing education. A case study (2012)Active-learning strategies: T…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…The meaning and application of student-centered learning in nursing education: An integrative review of the literature (2023)The meaning and application o…Gamification on Instagram: Nursing students' degree of satisfaction with and perception of learning in an educational game (2022)Gamification on Instagram: Nu…The use of web-based classroom gaming to facilitate cognitive integration in undergraduate nursing students: A mixed methods study (2020)The use of web-based classroo…Gaming in Nursing Education: Recent Trends and Future Paths (2020)Gaming in Nursing Education: …Gamification of Nursing Education With Digital Badges (2017)Gamification of Nursing Educa…Audio Visual Methods in Teaching (1955)The Adult Learner – The Definitive Classic in Adult Education and Human Resource Development (2005)The Adult Learner: The Definitive Classic in Adult Education and Human Resource Development (2005)The use of a game-based learning platform to engage nursing students: A descriptive, qualitative study (2017)Impact of educational games on academic outcomes of students in the Degree in Nursing (2019)Using Gaming as an Active Teaching Strategy in Nursing Education (2020)Are badges useful in education?: it depends upon the type of badge and expertise of learner (2013)Employer Perceptions of Critical Information Literacy Skills and Digital Badges (2015)Importance of Gamification in Increasing Learning (2016)The Influence of Gamification on Decision Making in Nursing Students (2019)Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial (2022)Educational gaming in the health sciences: systematic review (2008)The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study (2018)Nursing students’ experience using an escape room for training clinical skills and competencies on emergency care: A qualitative observational study (2022)The role of deliberate practice in the acquisition of expert performance. (1993)Using thematic analysis in psychology (2006)Qualitative Research in Nursing: Advancing the Humanistic Imperative (2007)Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students (2024)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Social media use in healthcare: A systematic review of effects on patients and on their relationship with healthcare professionals (2016)Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)TikTok as a teaching and learning method for nursing students: A quasi-experimental study (2024)Teaching for Quality Learning at University: What the Student Does (1999)Learning to Teach in Higher Education (2002)The integrative review: updated methodology (2005)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)
this work references cited by second hop

References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2012Active-learning strategies: The use of a game to reinforce learning in nursing education. A case study188 cited

Cited by

  • 2023The meaning and application of student-centered learning in nursing education: An integrative review of the literature78 cited
  • 2017Gamification of Nursing Education With Digital Badges65 cited
  • 2020Gaming in Nursing Education: Recent Trends and Future Paths64 cited
  • 2022Gamification on Instagram: Nursing students' degree of satisfaction with and perception of learning in an educational game43 cited
  • 2020The use of web-based classroom gaming to facilitate cognitive integration in undergraduate nursing students: A mixed methods study41 cited

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