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Are the Business Simulations we Play too Complex
12 references·1 citing·47 second hop
Are the Business Simulations we Play too Complex (2014)Are the Business Simulations we Play too …Assessing Participant Learning in a Business Simulation (2014)Assessing Participant Learnin…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)The magical number seven, plu…A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology (1993)A History of Business Teachin…The Relationship between Financial Performance and Other Measures of Learning on a Simulation Exercise (1992)The Relationship between Fina…Predicting Simulation Performance: Differences Between Groups and Individuals (1991)Predicting Simulation Perform…An Investigation of the Relationship Between Simulation Play, Performance Level and Recency of Play on Exam Scores (1991)An Investigation of the Relat…The Role of Management Games and Simulations in Education and Research (1990)The Role of Management Games …Role-Event Gaming Simulation in Management Education (1989)Role-Event Gaming Simulation …A Study of the Relationship Between Student Final Exam Performance and Simulation Game Participation (1989)A Study of the Relationship B…Group Variables and Gaming Success (1980)Group Variables and Gaming Su…THE EFFECTS OF GAME COMPLEXITY ON THE ACQUISITION OF BUSINESS POLICY KNOWLEDGE * (1978)THE EFFECTS OF GAME COMPLEXIT…The Teaching Effectiveness of Games in Collegiate Business Courses (1973)The Teaching Effectiveness of…SIMULATION AND LEARNING DYNAMICS IN BUSINESS GAMES (2017)SIMULATION AND LEARNING DYNAM…Social Pressures in Informal Groups (1950)Deviation, rejection, and communication. (1951)Social Behavior: Its Elementary Forms (1962)Team Cohesion Effects on Business Game Performance (1988)Methods of Assigning Players to Teams: A Review and Novel Approach (2001)The Effect of Group Interactions on Satisfaction Judgments: Satisfaction Escalation (2006)Organizational Learning: Observations Toward a Theory (1965)A Theory of Leadership Effectiveness. (1968)Managerial Behavior, Performance, and Effectiveness. (1971)Effects of Using an Instructional Game on Motivation and Performance (1991)An Exploration of Game-Derived Learning in Total Enterprise Simulations (2001)Experimental and Quasi-Experimental Designs for Research (1963)The Nature of Managerial Work (1974)On a Resurgence of Management Simulations and Games (1995)Organizational Learning: A Theory of Action Perspective (1997)Business Simulations and Cognitive Learning (2008)Complex Problem Solving (2014)Generalized expectancies for internal versus external control of reinforcement. (1966)Group Dynamics: The Psychology of Small Group Behavior (1972)Applied Linear Statistical Models. (1975)Answers, Questions, and Deceptions: What Is the Role of Games in Business Education? (2005)The values of college students in business simulation game: A means-end chain approach (2011)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Architecture of Cognition (1983)A Further Study of the External Validity of Business Games: Five-Year Peer Group Indicators (1993)Simulations and games (2009)Simulations Versus Case Studies: Effectively Teaching the Premises of Sustainable Development in the Classroom (2019)Theories of learning. (1948)Field Theory in Social Science (1952)The Modern practice of adult education : andragogy versus pedagogy / (1970)Charting the experiential territory (2002)Developments in Business Gaming (2008)The effect of educational games on medical students’ learning outcomes: A systematic review: BEME Guide No 14 (2010)The Teaching Effectiveness of Games in Collegiate Business Courses (1985)Student Perceptions of Skill Acquisition through Cases and a General Management Simulation (1986)The Impact of Involvement on Performance in Business Simulations: An Examination of Goosen's “Know Little” Decision-Making Thesis (2003)Effective Use of Simulations in Hospitality Management Education - A Case Study (2007)The Role of Management Games in Education and Research (1961)A Study of the Educational Value of Management Games (1966)Organizational psychology : an experiential approach (1971)The Architecture of Computerized Business Gaming Simulations (2004)A scaling method for priorities in hierarchical structures (1977)How to make a decision: The analytic hierarchy process (1990)The theory of planned behavior (1991)An Exploratory Investigation of Computer Simulations, Student Preferences, and Performance (1998)Gender differences in learning preferences among participants of serious business games (2017)Mediating Role of E- Learning Resources in Developing Entrepreneurial Inclinations Amongst Undergraduate Students At Universiti Utara Malaysia (2018)
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References

  • 1994The magical number seven, plus or minus two: Some limits on our capacity for processing information.17,161 cited
  • 1990The Role of Management Games and Simulations in Education and Research503 cited
  • 1993A History of Business Teaching Games in English-Speaking and Post-Socialist Countries: The Origination and Diffusion of a Management Education and Development Technology132 cited
  • 1989Role-Event Gaming Simulation in Management Education106 cited
  • 1973The Teaching Effectiveness of Games in Collegiate Business Courses90 cited
  • 1978THE EFFECTS OF GAME COMPLEXITY ON THE ACQUISITION OF BUSINESS POLICY KNOWLEDGE *88 cited
  • 1989A Study of the Relationship Between Student Final Exam Performance and Simulation Game Participation67 cited
  • 1980Group Variables and Gaming Success63 cited
  • 1992The Relationship between Financial Performance and Other Measures of Learning on a Simulation Exercise51 cited
  • 1991An Investigation of the Relationship Between Simulation Play, Performance Level and Recency of Play on Exam Scores32 cited
  • 1991Predicting Simulation Performance: Differences Between Groups and Individuals17 cited
  • 2014Assessing Participant Learning in a Business Simulation17 cited

Cited by

  • 2017SIMULATION AND LEARNING DYNAMICS IN BUSINESS GAMES12 cited

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