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Game-Inspired Design
16 references·12 citing·45 second hop
Game-Inspired Design (2015)Game-Inspired DesignGamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…From game design elements to gamefulness (2011)From game design elements to …What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Design Experiments in Educational Research (2003)Design Experiments in Educati…Revision of achievement goal theory: Necessary and illuminating. (2002)Revision of achievement goal …Performance-approach goals: Good for what, for whom, under what circumstances, and at what cost? (2001)Performance-approach goals: G…A 2 × 2 achievement goal framework. (2001)A 2 × 2 achievement goal fram…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…An Achievement Goal Theory Perspective on Issues in Motivation Terminology, Theory, and Research (2000)An Achievement Goal Theory Pe…Approach and avoidance achievement goals and intrinsic motivation: A mediational analysis. (1996)Approach and avoidance achiev…The role of deliberate practice in the acquisition of expert performance. (1993)The role of deliberate practi…Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Design Experiments: Theoretic…Classrooms: Goals, structures, and student motivation. (1992)Classrooms: Goals, structures…Students' goal orientations and cognitive engagement in classroom activities. (1988)Students' goal orientations a…Goals: An approach to motivation and achievement. (1988)Goals: An approach to motivat…Motivational processes affecting learning. (1986)Motivational processes affect…Gameful strategies in the education of autistic children: a systematic literature review, scientometric analysis, and future research roadmap (2024)Gameful strategies in the edu…Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study (2022)Design Principles for Integra…Examining Essential Flow Antecedents to promote students’ Self-Regulated Learning and Acceptance of Use in a Game-Based Learning classroom (2021)Examining Essential Flow Ante…Motivating Professional Student Behavior Through a Gamified Personal Branding Assignment (2019)Motivating Professional Stude…Her Storyor their own stories? Digital game-based learning, student creativity, and creative writing (2019)Her Storyor their own stories…Game-based learning for postgraduates: an empirical study of an educational game to teach research skills (2019)Game-based learning for postg…The impact of a forfeit-or-prize gamified teaching on e-learners’ learning performance (2018)The impact of a forfeit-or-pr…OneUp: Supporting Practical and Experimental Gamification of Learning (2018)OneUp: Supporting Practical a…Gaming the SySTEM: The Relationship Between Video Games and the Digital and STEM Divides (2018)Gaming the SySTEM: The Relati…Gamification for Education: Review of Current Publications (2018)Gamification for Education: R…A Constructivist Perspective on Games in Education (2018)A Constructivist Perspective …Gamification in the Business Communication Course (2017)Gamification in the Business …Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. 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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.54,579 cited
  • 2011From game design elements to gamefulness11,928 cited
  • 1993The role of deliberate practice in the acquisition of expert performance.10,246 cited
  • 1986Motivational processes affecting learning.7,353 cited
  • 1992Classrooms: Goals, structures, and student motivation.6,881 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2001A 2 × 2 achievement goal framework.4,357 cited
  • 1992Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings4,025 cited
  • 2003Design Experiments in Educational Research3,796 cited
  • 1988Goals: An approach to motivation and achievement.3,230 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,696 cited
  • 1996Approach and avoidance achievement goals and intrinsic motivation: A mediational analysis.2,656 cited
  • 2002Revision of achievement goal theory: Necessary and illuminating.1,470 cited
  • 1988Students' goal orientations and cognitive engagement in classroom activities.1,409 cited
  • 2000An Achievement Goal Theory Perspective on Issues in Motivation Terminology, Theory, and Research

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1,381 cited
  • 2001Performance-approach goals: Good for what, for whom, under what circumstances, and at what cost?1,356 cited
  • Cited by

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    • 2018Gaming the SySTEM: The Relationship Between Video Games and the Digital and STEM Divides46 cited
    • 2018The impact of a forfeit-or-prize gamified teaching on e-learners’ learning performance46 cited
    • 2018OneUp: Supporting Practical and Experimental Gamification of Learning43 cited
    • 2019Game-based learning for postgraduates: an empirical study of an educational game to teach research skills39 cited
    • 2019Motivating Professional Student Behavior Through a Gamified Personal Branding Assignment37 cited
    • 2017Gamification in the Business Communication Course36 cited
    • 2021Examining Essential Flow Antecedents to promote students’ Self-Regulated Learning and Acceptance of Use in a Game-Based Learning classroom33 cited
    • 2024Gameful strategies in the education of autistic children: a systematic literature review, scientometric analysis, and future research roadmap22 cited
    • 2018A Constructivist Perspective on Games in Education22 cited
    • 2022Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study21 cited