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Rethinking Cognition, Representations, and Processes in 3D Online Social Learning Environments
16 references·1 citing·28 second hop
Rethinking Cognition, Representations, and Processes in 3D Online Social Learning Environments (2007)Rethinking Cognition, Representations, an…THE ACT OF DISCOVERY (2006)THE ACT OF DISCOVERYThe Psychology Of Intelligence (2005)The Psychology Of IntelligenceWhat Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Learning in Massively Multiplayer Online Games (2004)Learning in Massively Multipl…Sizing the Opportunity: The Quality and Extent of Online Education in the United States, 2002 and 2003. (2003)Sizing the Opportunity: The Q…Simulations and the future of learning : an innovative (and perhaps revolutionary) approach to e-learning (2003)Simulations and the future of…Distance Education at Postsecondary Education Institutions: 1997-98. (2000)Distance Education at Postsec…Building Learning Communities in Cyberspace: Effective Strategies for the Online Classroom (1999)Building Learning Communities…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…A Manifesto for a Constructivist Approach to Uses of Technology in Higher Education (1993)A Manifesto for a Constructiv…Cooperative learning across classrooms in electronic Learning Circles (1990)Cooperative learning across c…Situated Cognition and the Culture of Learning (1989)Situated Cognition and the Cu…Cognition in Practice (1988)Cognition in PracticeMind in Society: The Development of Higher Psychological Processes (1978)Mind in Society: The Developm…The Process of Education (1960)The Process of EducationMy pedagogic creed (1897)My pedagogic creedIdentity Practices of Multilingual Writers in Social Networking Spaces (2013)Identity Practices of Multili…A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The malleability of spatial skills: A meta-analysis of training studies. (2012)Gamifying learning experiences: Practical implications and outcomes (2013)Mental Models (1983)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)EXAMINING SOCIAL PRESENCE IN ONLINE COURSES IN RELATION TO STUDENTS' PERCEIVED LEARNING AND SATISFACTION (2003)Learner readiness for online learning: Scale development and student perceptions (2010)Students’ perception and preference for online education in India during COVID -19 pandemic (2021)Cognitive Load During Problem Solving: Effects on Learning (1988)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)The Psychology of Interpersonal Relations. (1958)Intelligence: Knowns and unknowns. (1996)Development and validation of a measure of emotional intelligence (1998)Self-Concept: Validation of Construct Interpretations (1976)Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Adding It Up: Helping Children Learn Mathematics (2013)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)A threat in the air: How stereotypes shape intellectual identity and performance. (1997)Qualitative Analysis for Social Scientists (1987)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Introduction: epistemic communities and international policy coordination (1992)Using Technology and Constituting Structures: A Practice Lens for Studying Technology in Organizations (2000)Critical Inquiry in a Text-Based Environment: Computer Conferencing in Higher Education (1999)Critical thinking, cognitive presence, and computer conferencing in distance education (2001)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)
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References

  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1989Situated Cognition and the Culture of Learning13,635 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 1960The Process of Education6,018 cited
  • 1988Cognition in Practice5,157 cited
  • 2005The Psychology Of Intelligence3,003 cited
  • 1897My pedagogic creed1,809 cited
  • 2006THE ACT OF DISCOVERY1,478 cited
  • 1999Building Learning Communities in Cyberspace: Effective Strategies for the Online Classroom1,439 cited
  • 2003Sizing the Opportunity: The Quality and Extent of Online Education in the United States, 2002 and 2003.408 cited
  • 1993A Manifesto for a Constructivist Approach to Uses of Technology in Higher Education361 cited
  • 2004Learning in Massively Multiplayer Online Games353 cited
  • 2000Distance Education at Postsecondary Education Institutions: 1997-98.261 cited
  • 2003Simulations and the future of learning : an innovative (and perhaps revolutionary) approach to e-learning253 cited

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1990
Cooperative learning across classrooms in electronic Learning Circles
73 cited

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  • 2013Identity Practices of Multilingual Writers in Social Networking Spaces134 cited