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Virtual Spaces and Museums
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Virtual Spaces and Museums (1999)Virtual Spaces and MuseumsVISITOR SATISFACTION WITH MUSEUM MANAGEMENT DURING THE COVID-19 PANDEMIC: A CASE STUDY OF THE NATIONAL MUSEUM OF MALAYSIA (2024)VISITOR SATISFACTION WITH MUS…Más allá de los datos: la transformación digital del museo tradicional (2023)Más allá de los datos: la tra…EKSISTENSI MUSEUM VIRTUAL MASA PANDEMI COVID- 19 (2022)EKSISTENSI MUSEUM VIRTUAL MAS…COVID-19 İle Değişen Müze Deneyimlerinin Turizm Coğrafyası Yaklaşımıyla Değerlendirilmesi: : Dünya'dan ve Türkiye'den Örnekler (2022)COVID-19 İle Değişen Müze Den…Living Heritage Educational Experiences in a Pandemic Scenario. The Case Study of the Ethnomedicine Museum A. Scarpa (2021)Living Heritage Educational E…Karma Gerçeklikli Görsel Müze Olarak Troya Müzesinin Karma Görsellik Yöntemi ile İncelenmesi (2019)Karma Gerçeklikli Görsel Müze…Developing Emotions: Perceptions Of Emotional Responses In Museum Visitors (2016)Developing Emotions: Percepti…Schifanoia palace in Ferrara a virtual storytelling for its knowledge and dissemination (2015)Schifanoia palace in Ferrara …Design and implementation of interactive cyber exhibition on virtual museum of Indonesia (2012)Design and implementation of …Mixed Reality Museum Visits: Using new technologies to support co-visiting for local and remote visitors (2003)Mixed Reality Museum Visits: …Definition and prospects of the Virtual museum (2009)Key concepts of museology (2010)Design of a Computer-Aided-Design System for Museum Exhibition Based on Virtual Reality (2017)From survey data to virtual environment. Two case studies (2014)Ethnography: Principles and Practice (1983)Far away is close at hand: shared mixed reality museum experiences for local and remote museum companions (2003)The Museum Experience (2016)Behind the Scenes at the Science Museum (2020)Destination Culture: Tourism, Museums, and Heritage (1999)Virtual museums, a survey and some issues for consideration (2009)Learning cultural heritage by serious games (2013)EXPERIENCE-FOCUSED EXHIBITION TECHNIQUES IN MUSEUMS: THE EXAMPLE OF HAGIA SOPHIA HISTORY AND EXPERIENCE MUSEUM (2024)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Mind in Society: The Development of Higher Psychological Processes (1978)What's basic about basic emotions? (1990)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)The feeling of what happens: body and emotion in the making of consciousness (2000)Evaluating the affective dimensions of Traces-Olion: a subtle mob at St Fagans National Museum of History, Wales (2018)Digital Heritage (2021)The strategic governance of the digital accounting environment: insights from virtual museums (2021)Corporate Social Responsibility: Doing the Most Good for Your Company and Your Cause (2004)Museum Materialities: Objects, Engagements, Interpretations (2011)The platform business model and business ecosystem: quality management and revenue structures (2016)Cultural Tourism in Europe (1996)Pandemics, tourism and global change: a rapid assessment of COVID-19 (2020)Tourism and COVID-19: Impacts and implications for advancing and resetting industry and research (2020)TÜRKİYE’DE SANAL MÜZE ARAŞTIRMALARI: BİBLİYOMETRİK ANALİZ (2023)Epistemic Injustice: Power and the Ethics of Knowing (2007)Design justice, community-led practices to build the worlds we need (2021)The digital divide: A review and future research agenda (2021)Determining Sample Size for Research Activities (1970)Using thematic analysis in psychology (2006)The impact of COVID-19 on tourism industry in Malaysia (2020)
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  • 2003Mixed Reality Museum Visits: Using new technologies to support co-visiting for local and remote visitors16 cited
  • 2016Developing Emotions: Perceptions Of Emotional Responses In Museum Visitors8 cited
  • 2019Karma Gerçeklikli Görsel Müze Olarak Troya Müzesinin Karma Görsellik Yöntemi ile İncelenmesi7 cited
  • 2022COVID-19 İle Değişen Müze Deneyimlerinin Turizm Coğrafyası Yaklaşımıyla Değerlendirilmesi: : Dünya'dan ve Türkiye'den Örnekler5 cited
  • 2012Design and implementation of interactive cyber exhibition on virtual museum of Indonesia3 cited
  • 2023Más allá de los datos: la transformación digital del museo tradicional3 cited
  • 2015Schifanoia palace in Ferrara a virtual storytelling for its knowledge and dissemination3 cited
  • 2022EKSISTENSI MUSEUM VIRTUAL MASA PANDEMI COVID- 192 cited
  • 2021Living Heritage Educational Experiences in a Pandemic Scenario. The Case Study of the Ethnomedicine Museum A. Scarpa1 cited
  • 2024VISITOR SATISFACTION WITH MUSEUM MANAGEMENT DURING THE COVID-19 PANDEMIC: A CASE STUDY OF THE NATIONAL MUSEUM OF MALAYSIA1 cited

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