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Encouraging Free Play: Extramural Digital Game-Based Language Learning as a Complex Adaptive System
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Encouraging Free Play: Extramural Digital Game-Based Language Learning as a Complex Adaptive System (2017)Encouraging Free Play: Extramural Digital…Language-related computer use: Focus on young L2 English learners in Sweden (2014)Language-related computer use…Dynamics of Complexity and Accuracy: A Longitudinal Case Study of Advanced Untutored Development (2013)Dynamics of Complexity and Ac…The semiotic ecology and linguistic complexity of an online game world (2012)The semiotic ecology and ling…Language at Play: Digital Games in Second and Foreign Language Teaching and Learning (2012)Language at Play: Digital Gam…Beyond learner autonomy: a dynamic systems view of the informal learning of English in virtual online communities (2012)Beyond learner autonomy: a dy…Affordances for second language learning in World of Warcraft (2012)Affordances for second langua…Researching Second Language Development from a Dynamic Systems Theory perspective (2011)Researching Second Language D…Massively multiplayer online role-playing games as arenas for second language learning (2010)Massively multiplayer online …Learner participation patterns and strategy use in Second Life: an exploratory case study (2010)Learner participation pattern…Negotiation for Action: English Language Learning in Game‐Based Virtual Worlds (2009)Negotiation for Action: Engli…Language Is a Complex Adaptive System: Position Paper (2009)Language Is a Complex Adaptiv…Extramural English Matters : Out-of-School English and Its Impact on Swedish Ninth Graders' Oral Proficiency and Vocabulary (2009)Extramural English Matters : …Constructing a Second Language: Analyses and Computational Simulations of the Emergence of Linguistic Constructions From Usage (2009)Constructing a Second Languag…The SIMs meet ESL Incorporating authentic computer simulation games into the language classroom (2006)The SIMs meet ESL Incorporati…Massively Multiplayer Online Games (MMOs) in the New Media Classroom (2006)Massively Multiplayer Online …Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Thought and language (1962)Speech Acts (1969)How To Do Things With Words (1975)Is “Huh?” a Universal Word? Conversational Infrastructure and the Convergent Evolution of Linguistic Items (2013)Arbitrariness, Iconicity, and Systematicity in Language (2015)Essentials of a Theory of Language Cognition (2019)Situated Learning (1991)Basics of Qualitative Research: Grounded Theory Procedures and Techniques. (1992)Rethinking the use of video in teacher education: A holistic approach (2011)The Role of the Linguistic Environment in Second Language Acquisition (1996)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)The impact of a serious game on vocabulary and content learning (2019)The effect of Google Expeditions virtual reality on EFL learners’ willingness to communicate and oral proficiency (2020)The Cambridge Handbook of Task-Based Language Teaching (2021)Women, Fire, and Dangerous Things (1987)Constructions: A Construction Grammar Approach to Argument Structure (1995)Constructions at Work: The Nature of Generalization in Language (2006)Formulaic Language and Second Language Acquisition: Zipf and the Phrasal Teddy Bear (2012)THE IMPACT OF COGNITIVE COMPLEXITY ON FEEDBACK EFFICACY DURING ONLINE VERSUS FACE-TO-FACE INTERACTIVE TASKS (2013)Implicit AND explicit language learning (2015)The Presentation of Self in Everyday Life. (1956)Communities of practice learning, meaning, and identity (1999)Virtually Real: A Psychological Perspective on Massively Multiplayer Online Games (2010)Framing the Adoption of Serious Games in Formal Education (2012)Esports matrix: Structuring the esports research agenda (2020)THEORETICAL BASES OF COMMUNICATIVE APPROACHES TO SECOND LANGUAGE TEACHING AND TESTING (1980)THEORETICAL BASES OF COMMUNICATIVE APPROACHES TO SECOND LANGUAGE TEACHING AND TESTING (1980)A model of online reading engagement: Linking engagement, navigation, and performance in digital reading (2015)English in the World: Teaching and Learning the Language and Literatures (1987)Teaching and Researching: Motivation (2013)Informal digital learning of English and second language vocabulary outcomes: Can quantity conquer quality? (2017)A scoping review of research on digital game-based language learning (2018)The effect of out-of-class exposure to English language media on learners’ vocabulary knowledge (2018)Digital Gaming and Language Learning: Autonomy and Community (2014)Clickers in the flipped classroom: bring your own device (BYOD) to promote student learning (2016)Collaborative tasks for online language teaching (2020)Situated Cognition and the Culture of Learning (1989)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Out-of-school digital gameplay and in-school L2 English vocabulary outcomes (2015)
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References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 2009Language Is a Complex Adaptive System: Position Paper1,150 cited
  • 2009Extramural English Matters : Out-of-School English and Its Impact on Swedish Ninth Graders' Oral Proficiency and Vocabulary229 cited
  • 2012Affordances for second language learning in World of Warcraft227 cited
  • 2009Constructing a Second Language: Analyses and Computational Simulations of the Emergence of Linguistic Constructions From Usage219 cited
  • 2010Massively multiplayer online role-playing games as arenas for second language learning213 cited
  • 2012Language at Play: Digital Games in Second and Foreign Language Teaching and Learning212 cited
  • 2009Negotiation for Action: English Language Learning in Game‐Based Virtual Worlds210 cited
  • 2014Language-related computer use: Focus on young L2 English learners in Sweden205 cited
  • 2006Massively Multiplayer Online Games (MMOs) in the New Media Classroom187 cited
  • 2012The semiotic ecology and linguistic complexity of an online game world181 cited
  • 2006The SIMs meet ESL Incorporating authentic computer simulation games into the language classroom180 cited
  • 2011Researching Second Language Development from a Dynamic Systems Theory perspective173 cited
  • 2012Beyond learner autonomy: a dynamic systems view of the informal learning of English in virtual online communities

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137 cited
  • 2013Dynamics of Complexity and Accuracy: A Longitudinal Case Study of Advanced Untutored Development129 cited
  • 2010Learner participation patterns and strategy use in Second Life: an exploratory case study106 cited
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