SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Teaching children about immunization in a digital age
16 references·2 citing·56 second hop
Teaching children about immunization in a digital age (2017)Teaching children about immunization in a…Learning and Instruction (2018)Learning and InstructionYoung Children (0-8) and digital technology: A qualitative exploratory study across seven countries (2015)Young Children (0-8) and digi…The Influence of Provider Communication Behaviors on Parental Vaccine Acceptance and Visit Experience (2015)The Influence of Provider Com…Using narratives and storytelling to communicate science with nonexpert audiences (2014)Using narratives and storytel…Prescriptive scientific narratives for communicating usable science (2014)Prescriptive scientific narra…Just telling and selling: current limitations in the use of digital media in public health (2014)Just telling and selling: cur…Effective Messages in Vaccine Promotion: A Randomized Trial (2014)Effective Messages in Vaccine…Epidemiology of vaccine hesitancy in the United States (2013)Epidemiology of vaccine hesit…Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)Digital game-based learning: …Videos to influence: a systematic review of effectiveness of video-based education in modifying health behaviors (2012)Videos to influence: a system…Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Serious games as new educatio…Our Princess Is in Another Castle (2012)Our Princess Is in Another Ca…Prevalence of Parental Concerns About Childhood Vaccines (2011)Prevalence of Parental Concer…Learning with videos vs. learning with print: The role of interactive features (2011)Learning with videos vs. lear…Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness (2005)Instructional video in e-lear…Changing attitudes towards polio vaccination: a randomized trial of an evidence-based presentation versus a presentation from a polio survivor (2004)Changing attitudes towards po…Promoting immunization resiliency in the digital information age (2020)Promoting immunization resili…Impact of educational interventions on adolescent attitudes and knowledge regarding vaccination: A pilot study (2018)Impact of educational interve…Digital game-based learning: Towards an experiential gaming model (2005)Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)CONSORT 2010 Statement: Updated Guidelines for Reporting Parallel Group Randomized Trials (2010)A mobile gamification learning system for improving the learning motivation and achievements (2014)Information technology and Gen Z: The role of teachers, the internet, and technology in the education of young people (2021)Understanding Cognitive Load in Digital and Online Learning: a New Perspective on Extraneous Cognitive Load (2021)Factors Associated With Refusal of Childhood Vaccines Among Parents of School-aged Children (2005)Parents With Doubts About Vaccines: Which Vaccines and Reasons Why (2008)Addressing the vaccine confidence gap (2011)Vaccine Delays, Refusals, and Patient Dismissals: A Survey of Pediatricians (2016)Vaccine hesitancy among parents in a multi-ethnic country, Malaysia (2017)Assessing vaccine hesitancy in the UK population using a generalized vaccine hesitancy survey instrument (2019)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Motivational Beliefs, Values, and Goals (2002)The Power of Feedback (2007)An activity theory-based model for serious games analysis and conceptual design (2015)Essential features of serious games design in higher education: Linking learning attributes to game mechanics (2016)Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz (2019)Statistical principles in experimental design. (1962)Statistical Principles in Experimental Design (1964)Multimedia Learning (2002)Effects of segmentation and pacing on procedural learning by video (2017)Learning from text, video, or subtitles: A comparative analysis (2020)Pre-class video watching fosters achievement and knowledge retention in a flipped classroom (2021)Actual Minds, Possible Worlds. (1986)The Narrative Construction of Reality (1991)The role of transportation in the persuasiveness of public narratives. (2000)Motivated Rejection of Science (2016)Stories vs. facts: triggering emotion and action-taking on climate change (2019)Model uncertainty, political contestation, and public trust in science: Evidence from the COVID-19 pandemic (2020)Understanding Attitudes and Predicting Social Behavior (1980)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)The Relative Persuasiveness of Gain-Framed Loss-Framed Messages for Encouraging Disease Prevention Behaviors: A Meta-Analytic Review (2007)Digital video interventions and mental health literacy among young people: a scoping review (2021)Examining the Persuasive Effects of Health Communication in Short Videos: Systematic Review (2023)Computer-Mediated Collaborative Learning: An Empirical Evaluation (1994)Constructivist Learning Environments: Case Studies in Instructional Design (1995)The Use of Information Technology to Enhance Management School Education: A Theoretical View (1995)Evaluation of Evidence-Based Practices in Online Learning: A Meta-Analysis and Review of Online Learning Studies (2009)The Effectiveness of Online and Blended Learning: A Meta-Analysis of the Empirical Literature (2013)The Flipped Classroom: A Survey of the Research (2020)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)From Content to Context: Videogames as Designed Experience (2006)Gameplay Engagement and Learning in Game-Based Learning (2015)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems1 (2017)Prospect Theory: An Analysis of Decision under Risk (1979)Prospect theory: An analysis of decision under risk (1988)A Meta-Analysis of Fear Appeals: Implications for Effective Public Health Campaigns (2000)The spreading of misinformation online (2016)Beyond misinformation: Understanding and coping with the “post-truth” era. (2017)Social Media and Fake News in the 2016 Election (2017)Going the Distance With Online Education (2006)Instructional Efficiency: Revisiting the Original Construct in Educational Research (2008)Effects of the Physical Environment on Cognitive Load and Learning: Towards a New Model of Cognitive Load (2014)
this work references cited by second hop

References

  • 2014Effective Messages in Vaccine Promotion: A Randomized Trial1,299 cited
  • 2005Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness1,286 cited
  • 2014Using narratives and storytelling to communicate science with nonexpert audiences1,156 cited
  • 2012Our Princess Is in Another Castle737 cited
  • 2012Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies726 cited
  • 2013Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness614 cited
  • 2018Learning and Instruction381 cited
  • 2012Videos to influence: a systematic review of effectiveness of video-based education in modifying health behaviors367 cited
  • 2011Learning with videos vs. learning with print: The role of interactive features285 cited
  • 2013Epidemiology of vaccine hesitancy in the United States248 cited
  • 2015Young Children (0-8) and digital technology: A qualitative exploratory study across seven countries232 cited
  • 2015The Influence of Provider Communication Behaviors on Parental Vaccine Acceptance and Visit Experience223 cited
  • 2011Prevalence of Parental Concerns About Childhood Vaccines184 cited
  • 2014Prescriptive scientific narratives for communicating usable science116 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2004Changing attitudes towards polio vaccination: a randomized trial of an evidence-based presentation versus a presentation from a polio survivor67 cited
  • 2014Just telling and selling: current limitations in the use of digital media in public health43 cited
  • Cited by

    • 2018Impact of educational interventions on adolescent attitudes and knowledge regarding vaccination: A pilot study27 cited
    • 2020Promoting immunization resiliency in the digital information age18 cited