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Consistency of Participant Simulation Performance across Simulation Games of Growing Complexity
16 references·0 citing·40 second hop
Consistency of Participant Simulation Performance across Simulation Games of Growing Complexity (2014)Consistency of Participant Simulation Per…Merlin : A Marketing Simulation (CD) (2007)Merlin : A Marketing Simulati…The Changing Nature of Business Simulation/ Gaming Research: A Brief History (2001)The Changing Nature of Busine…The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment (1993)The Integration of Functional…The Relationship between Financial Performance and Other Measures of Learning on a Simulation Exercise (1992)The Relationship between Fina…The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)The Effectiveness of Games fo…Predicting Simulation Performance: Differences Between Groups and Individuals (1991)Predicting Simulation Perform…Factors Affecting Student Perceptions of Learning in a Business Policy Game (1990)Factors Affecting Student Per…Role-Event Gaming Simulation in Management Education (1989)Role-Event Gaming Simulation …A Study of the Relationship Between Student Final Exam Performance and Simulation Game Participation (1989)A Study of the Relationship B…Research on Predicting Performance in the Simulation (1987)Research on Predicting Perfor…Student Perceptions of Skill Acquisition through Cases and a General Management Simulation (1986)Student Perceptions of Skill …A Test of Student Performance and Attitudes under Varying Game Conditions (1986)A Test of Student Performance…Correlations between Academic Achievement, Aptitude, and Business Game Performance (1978)Correlations between Academic…Prediction of Academic Achievement in a Simulation Mode via Personality Constructs (1977)Prediction of Academic Achiev…Review of Learning Research in Business Gaming (1976)Review of Learning Research i…Compete: A Dynamic Marketing Simulation (1975)Compete: A Dynamic Marketing …Generalized expectancies for internal versus external control of reinforcement. (1966)Group Dynamics: The Psychology of Small Group Behavior (1972)Applied Linear Statistical Models. (1975)An Exploration of Game-Derived Learning in Total Enterprise Simulations (2001)Answers, Questions, and Deceptions: What Is the Role of Games in Business Education? (2005)The values of college students in business simulation game: A means-end chain approach (2011)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)The Nature of Managerial Work (1974)Architecture of Cognition (1983)A Further Study of the External Validity of Business Games: Five-Year Peer Group Indicators (1993)Simulations and games (2009)Simulations Versus Case Studies: Effectively Teaching the Premises of Sustainable Development in the Classroom (2019)The Teaching Effectiveness of Games in Collegiate Business Courses (1985)The Impact of Involvement on Performance in Business Simulations: An Examination of Goosen's “Know Little” Decision-Making Thesis (2003)Effective Use of Simulations in Hospitality Management Education - A Case Study (2007)Toward a Theory of Intrinsically Motivating Instruction* (1981)The effects of modern mathematics computer games on mathematics achievement and class motivation (2010)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)A Study of the Educational Value of Management Games (1966)The Role of Management Games and Simulations in Education and Research (1990)A Role for Management Games in Internationalizing the Business School Curriculum (1993)The effect of anticipatory emotions on students’ performance in marketing simulations (2015)Organizational Learning: Observations Toward a Theory (1965)Charting the experiential territory (2002)Constructs of Simulation Evaluation (2002)Making the Most of an Internship: An Empirical Study of Internship Satisfaction (2009)The Carnegie Tech Management Game (1960)The Acquisition of Experience in a Complex Management Game (1963)A study of the relationship between student final exam performance and simulation game participation (1989)Introducing Ethical Dilemmas into Computer-Based Simulation Exercises to Teach Business Ethics (1996)MARKETING SIMULATION GAME DECISION MAKING EXPERIENCE AND ITS IMPACT ON INDECISIVENESS AMONG INTRODUCTORY MARKETING STUDENTS (2009)Creating a Web-based simulation gaming exercise using PERL and JavaScript (2003)An Online Evaluation of the Compete Online Decision Entry System (CODES) (2014)Validating Business Simulations: Does High Market Share Lead to High Profitability? (2014)More Than Fun and Games: Reconsidering the Virtues of Strategic Management Simulations (2005)Theory-oriented evaluation for the design of and research in gaming and simulation (2006)Are educational computer micro-games engaging and effective for knowledge acquisition at high-schools? A quasi-experimental study (2011)The Use of Simulation Games in Marketing Classes: Is Simulation Performance Due to Luck or Skill? (1996)Are the Business Simulations we Play too Complex (2014)
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References

  • 1992The Effectiveness of Games for Educational Purposes: A Review of Recent Research765 cited
  • 2001The Changing Nature of Business Simulation/ Gaming Research: A Brief History192 cited
  • 1989Role-Event Gaming Simulation in Management Education106 cited
  • 1986Student Perceptions of Skill Acquisition through Cases and a General Management Simulation80 cited
  • 1989A Study of the Relationship Between Student Final Exam Performance and Simulation Game Participation67 cited
  • 1992The Relationship between Financial Performance and Other Measures of Learning on a Simulation Exercise51 cited
  • 1993The Integration of Functional and Strategic Management Skills in a Business Game Learning Environment50 cited
  • 1976Review of Learning Research in Business Gaming40 cited
  • 1975Compete: A Dynamic Marketing Simulation39 cited
  • 1991Predicting Simulation Performance: Differences Between Groups and Individuals17 cited
  • 1987Research on Predicting Performance in the Simulation14 cited
  • 1978Correlations between Academic Achievement, Aptitude, and Business Game Performance14 cited
  • 1977Prediction of Academic Achievement in a Simulation Mode via Personality Constructs14 cited
  • 1990Factors Affecting Student Perceptions of Learning in a Business Policy Game13 cited

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  • 2007Merlin : A Marketing Simulation (CD)11 cited
  • 1986A Test of Student Performance and Attitudes under Varying Game Conditions11 cited
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