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The influence of image interactivity upon user engagement when using mobile touch screens
16 references·16 citing·48 second hopsampled
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(1980)Flow: the psychology of optimal experience (1990)Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations (1996)Measuring the Customer Experience in Online Environments: A Structural Modeling Approach (2000)Handbook of Positive Psychology (2001)Generalized expectancies for internal versus external control of reinforcement. (1966)SERVQUAL: A multiple-Item Scale for measuring consumer perceptions of service quality (1988)Structural equation modeling in practice: A review and recommended two-step approach. 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(2000)Converting Web Site Visitors into Buyers: How Web Site Investment Increases Consumer Trusting Beliefs and Online Purchase Intentions (2006)Consumer Empowerment Through Internet-Based Co-creation (2009)Searching for Experience on the Web: An Empirical Examination of Consumer Behavior for Search and Experience Goods (2009)Experiential value: conceptualization, measurement and application in the catalog and Internet shopping environment☆11☆This article is based upon the first author’s doctoral dissertation completed while at Georgia Institute of Technology. (2001)Brand Experience: What Is It? How Is It Measured? Does It Affect Loyalty? (2009)We ARe at home: How augmented reality reshapes mobile marketing and consumer-brand relationships (2018)Shopping in the digital world: Examining customer engagement through augmented reality mobile applications (2019)The digital revolution in the travel and tourism industry (2019)Index Construction with Formative Indicators: An Alternative to Scale Development (2001)Scale Development Research (2006)Making sense of Cronbach's alpha (2011)Chain liability in multitier supply chains? Responsibility attributions for unsustainable supplier behavior (2014)Why is hospitality employees’ psychological capital important? The effects of psychological capital on work engagement and employee morale (2015)Beyond the Personalization–Privacy Paradox: Privacy Valuation, Transparency Features, and Service Personalization (2017)
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References

  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1991Scale Development : Theory and Applications15,552 cited
  • 1995Task-Technology Fit and Individual Performance5,991 cited
  • 2001Atmospheric qualities of online retailing1,472 cited
  • 2009An Experimental Study of the Relationship between Online Engagement and Advertising Effectiveness1,039 cited
  • 2013The dark side of smartphone usage: Psychological traits, compulsive behavior and technostress1,011 cited
  • 1992Flow in Computer-Mediated Communication821 cited
  • 2003Experiencing Products in the Virtual World: The Role of Goal and Imagery in Influencing Attitudes versus Purchase Intentions669 cited
  • 2003How to Design and Report Experiments640 cited
  • 2016Enabling smart retail settings via mobile augmented reality shopping apps544 cited
  • 2005Effect of image interactivity technology on consumer responses toward the online retailer495 cited
  • 2014Fashion Shopping in Multichannel Retail: The Role of Technology in Enhancing the Customer Experience451 cited
  • 2005On-line product presentation: Effects on mood, perceived risk, and purchase intention439 cited
  • 2003Consumer need for tactile input386 cited
  • 2016

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Mobile Shopper Marketing: Key Issues, Current Insights, and Future Research Avenues
348 cited
  • 2016The effect of mobile retailing on consumers' purchasing experiences: A dynamic perspective325 cited
  • Cited by

    • 2020See now, act now: How to interact with customers to enhance social commerce engagement?414 cited
    • 2021M-commerce: The nexus between mobile shopping service quality and loyalty157 cited
    • 2019Exploring the role of visual aesthetics and presentation modality in luxury fashion brand communication on Instagram119 cited
    • 2018The Role of Telepresence and User Engagement in Co-Creation Value and Purchase Intention: Online Retail Context102 cited
    • 2021Engaging shoppers through mobile apps: the role of gamification102 cited
    • 2019Digital or human touchpoints? Insights from consumer-facing in-store services86 cited
    • 2020Seeing it is like Touching It: Unraveling the Effective Product Presentations on Online Apparel Purchase Decisions and Brain Activity (An fMRI Study)79 cited
    • 2021I need to touch it to buy it! How haptic information influences consumer shopping behavior across channels75 cited
    • 2021Impact of consumer innovativeness on really new product adoption74 cited
    • 2020Mobile Payment: The Next Frontier of Payment Systems? - an Empirical Study Based on Push-Pull-Mooring Framework71 cited
    • 2019Interacting with background music engages E-Customers more: The impact of interactive music on consumer perception and behavioral intention68 cited
    • 2019David versus Goliath - Service quality factors for niche providers in online retailing55 cited
    • 2020A synthesis of constructs for modelling consumers’ perception of value from mobile-commerce (M-VAL)53 cited
    • 2017Enabling the digital fashion consumer through fit and sizing technology51 cited
    • 2020The effect of presentation, product availability and ease upon transaction reliability for online food delivery aggregator applications – moderated mediated model49 cited
    • 2023Product presentation in the live-streaming context: The effect of consumer perceived product value and time pressure on consumer’s purchase intention47 cited