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Cognition and Literacy in Massively Multiplayer Online Games
16 references·2 citing·26 second hop
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References

  • 1978Mind in Society: The Development of Higher Psychological Processes53,480 cited
  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 1980Power/Knowledge: Selected Interviews and Other Writings 1972-197722,285 cited
  • 1990The Logic of Practice17,255 cited
  • 2017The Interpretation of Cultures16,449 cited
  • 1927Being and Time12,200 cited
  • 1987Science in action : how to follow scientists and engineers through society8,955 cited
  • 1989Language and Power6,679 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 1997Life on the Screen: Identity in the Age of the Internet6,363 cited
  • 1999An Introduction to Discourse Analysis: Theory and Method6,084 cited
  • 2015Critical Discourse Analysis5,431 cited
  • 1983Local Knowledge: Further Essays In Interpretive Anthropology5,052 cited
  • 1987Literacy in Theory and Practice4,966 cited
  • 1984Ways with Words: Language, Life and Work in Communities and Classrooms4,944 cited
  • 1996Social Linguistics And Literacies: Ideology in Discourse

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  • 2015Documenting and Assessing Learning in Informal and Media-Rich Environments60 cited
  • 2008Three Dialogs: A Framework for the Analysis and Assessment of Twenty-First-Century Literacy Practices, and its Use in the Context of Game Design within Gamestar Mechanic18 cited