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Experiencing Supply Chain Optimizations: A Serious Gaming Approach
16 references·1 citing·42 second hop
Experiencing Supply Chain Optimizations: A Serious Gaming Approach (2017)Experiencing Supply Chain Optimizations: …Perspectives on Thinking, Learning, and Cognitive Styles (2014)Perspectives on Thinking, Lea…Experiential Learning Theory: Previous Research and New Directions (2014)Experiential Learning Theory:…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…Supply chains in the construction industry (2010)Supply chains in the construc…Interdependence in supply chains and projects in construction (2010)Interdependence in supply cha…Managing Construction Projects (2009)Managing Construction ProjectsAnalyzing Qualitative Data: Systematic Approaches (2009)Analyzing Qualitative Data: S…The Art of Game Design (2008)The Art of Game DesignSerious Games : An Overview (2007)Serious Games : An OverviewA seamless supply chain management model for construction (2004)A seamless supply chain manag…The four roles of supply chain management in construction (2000)The four roles of supply chai…Supply strategy and network effects — purchasing behaviour in the construction industry (2000)Supply strategy and network e…Portfolios of Buyer-Supplier Relationships (1999)Portfolios of Buyer-Supplier …Parade Game: Impact of Work Flow Variability on Trade Performance (1999)Parade Game: Impact of Work F…Modeling Managerial Behavior: Misperceptions of Feedback in a Dynamic Decision Making Experiment (1989)Modeling Managerial Behavior:…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Gamification in Construction Engineering Education: A Scoping Review (2022)Gamification in Construction …Judgment under Uncertainty: Heuristics and Biases (1975)The theory and practice of econometrics (1986)RATIONAL CHOICE AND THE FRAMING OF DECISIONS (1988)Formal aspects of model validity and validation in system dynamics (1996)The Mutual Knowledge Problem and Its Consequences for Dispersed Collaboration (2001)System Dynamics: Systems Thinking and Modeling for a Complex World (2002)Out of the Crisis (1982)Logistics and Supply Chain Management: Strategies for Reducing Costs and Improving Services. (1994)Supply Chain Management: More Than a New Name for Logistics (1997)Innovation in construction: a sociology of technology approach (2005)Partnering relationships in construction: A literature review (2010)The effect of relationship management on project performance in construction (2011)Games, Motivation, and Learning: A Research and Practice Model (2002)Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Enjoyment: At the Heart of Media Entertainment (2004)Gamifying learning experiences: Practical implications and outcomes (2013)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Handbook of Self-Regulation of Learning and Performance (2017)Digital game-based learning: Towards an experiential gaming model (2005)Serious Games: Games That Educate, Train, and Inform (2005)Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. (2006)Why so serious? On the relation of serious games and learning (2010)Immersive virtual reality serious games for evacuation training and research: A systematic literature review (2018)Gamification of health professions education: a systematic review (2020)Gamification for Engaging Computer Science Students in Learning Activities: A Case Study (2014)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Serious games and the gamification of tourism (2016)The ECAR Study of Undergraduate Students and Information Technology, 2007 (2007)Using student-centred learning environments to stimulate deep approaches to learning: Factors encouraging or discouraging their effectiveness (2010)Making Sense of Assessment Feedback in Higher Education (2013)From supply to demand chain management: efficiency and customer satisfaction (2002)Effects of supplier trust on performance of cooperative supplier relationships (2004)Supply chain management integration and implementation: a literature review (2005)The Elusive Cultural Chameleon: Cultural Intelligence as a New Approach to Intercultural Training for the Global Manager (2004)Students' questions: a potential resource for teaching and learning science (2008)The Learning Way (2008)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Developing and Using a Codebook for the Analysis of Interview Data: An Example from a Professional Development Research Project (2010)Thematic analysis of qualitative research data: Is it as easy as it sounds? (2018)A simple method to assess and report thematic saturation in qualitative research (2020)
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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 1989Modeling Managerial Behavior: Misperceptions of Feedback in a Dynamic Decision Making Experiment2,504 cited
  • 2009Analyzing Qualitative Data: Systematic Approaches2,372 cited
  • 2014Experiential Learning Theory: Previous Research and New Directions2,155 cited
  • 2008The Art of Game Design1,906 cited
  • 2014Perspectives on Thinking, Learning, and Cognitive Styles1,143 cited
  • 2007Serious Games : An Overview946 cited
  • 2000The four roles of supply chain management in construction866 cited
  • 1999Portfolios of Buyer-Supplier Relationships758 cited
  • 2009Managing Construction Projects426 cited
  • 1999Parade Game: Impact of Work Flow Variability on Trade Performance317 cited
  • 2000Supply strategy and network effects — purchasing behaviour in the construction industry313 cited
  • 2010Interdependence in supply chains and projects in construction254 cited
  • 2004A seamless supply chain management model for construction249 cited

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  • 2010Supply chains in the construction industry224 cited
  • Cited by

    • 2022Gamification in Construction Engineering Education: A Scoping Review28 cited