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Determinants of growth and decline in mobile game diffusion
16 references·3 citing·38 second hop
Determinants of growth and decline in mobile game diffusion (2017)Determinants of growth and decline in mob…What drives in-app purchase intention for mobile games? An examination of perceived values and loyalty (2016)What drives in-app purchase i…Why do people play mobile social games? An examination of network externalities and of uses and gratifications (2014)Why do people play mobile soc…The effects of hedonic/utilitarian expectations and social influence on continuance intention to play online games (2014)The effects of hedonic/utilit…Effects of Freemium Strategy in the Mobile App Market: An Empirical Study of Google Play (2014)Effects of Freemium Strategy …Determinants of Mobile Apps' Success: Evidence from the App Store Market (2014)Determinants of Mobile Apps' …The Effect of Digital Sharing Technologies on Music Markets: A Survival Analysis of Albums on Ranking Charts (2007)The Effect of Digital Sharing…Determinants of adoption of mobile games under mobile broadband wireless access environment (2007)Determinants of adoption of m…Word of Mouth for Movies: Its Dynamics and Impact on Box Office Revenue (2006)Word of Mouth for Movies: Its…Word of Mouth for Movies: Its Dynamics and Impact on Box Office Revenue (2006)Word of Mouth for Movies: Its…The Effect of Word of Mouth on Sales: Online Book Reviews (2006)The Effect of Word of Mouth o…Growing, Growing, Gone: Cascades, Diffusion, and Turning Points in the Product Life Cycle (2004)Growing, Growing, Gone: Casca…Demand and Supply Dynamics for Sequentially Released Products in International Markets: The Case of Motion Pictures (2003)Demand and Supply Dynamics fo…A New Product Growth Model for Consumer Durables (1976)A New Product Growth Model fo…A New Product Growth for Model Consumer Durables (1969)A New Product Growth for Mode…Human Behaviour and the Principle of Least Effort. (1950)Human Behaviour and the Princ…Human behavior and the principle of least effort (1949)Human behavior and the princi…A customer-driven quality function deployment approach for intelligent product design: A case of automatic-dishwasher (2024)A customer-driven quality fun…Factors Affecting Woman's Continuance Intention for Mobile Games (2020)Factors Affecting Woman's Con…Bridging Asia and the world: Global platform for the Interface between marketing and management (2018)Bridging Asia and the world: …Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The partial least squares approach for structural equation modeling. (1998)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Why do people use gamification services? (2015)Consumer use of mobile banking (M-Banking) in Saudi Arabia: Towards an integrated model (2018)Understanding the attitude and intention to use smartphone chatbots for shopping (2020)Understanding Attitudes and Predicting Social Behavior (1980)The diffusion of innovations (1983)A Simple Model of Herd Behavior (1992)Networked Narratives: Understanding Word-of-Mouth Marketing in Online Communities (2010)The Effect of Electronic Word of Mouth on Sales: A Meta-Analytic Review of Platform, Product, and Metric Factors (2015)Mining meaning from online ratings and reviews: Tourist satisfaction analysis using latent dirichlet allocation (2016)Competing Technologies, Increasing Returns, and Lock-In by Historical Events (1989)Exploring the value of online product reviews in forecasting sales: The case of motion pictures (2007)The dynamics of online word-of-mouth and product sales—An empirical investigation of the movie industry (2008)Econometric Analysis of Panel Data (2021)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Principles and Practice of Structural Equation Modeling (2012)Loyalty towards online games, gaming addiction, and purchase intention towards online mobile in-game features (2018)"Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games (2019)Marketing research on Mobile apps: past, present and future (2021)Medical Innovation: A Diffusion Study. (1967)Word-of-Mouth Communication and Social Learning (1995)Trust among strangers in internet transactions: Empirical analysis of eBay' s reputation system (2004)Customer Engagement Behavior: Theoretical Foundations and Research Directions (2010)Consumer engagement in a virtual brand community: An exploratory analysis (2011)Birds of a Feather: Homophily in Social Networks (2001)Zipf Distribution of U.S. Firm Sizes (2001)Power laws, Pareto distributions and Zipf's law (2005)Using Online Conversations to Study Word-of-Mouth Communication (2004)Electronic word-of-mouth in hospitality and tourism management (2007)What Makes Online Content Viral? (2011)Do online reviews matter? — An empirical investigation of panel data (2008)Networked Narratives: UnderstandingWord-of-Mouth Marketing in Online Communities (2014)Zipf's Law for cities: a cross-country investigation (2005)Human language as a culturally transmitted replicator (2009)Temporal Patterns of Happiness and Information in a Global Social Network: Hedonometrics and Twitter (2011)
this work references cited by second hop

References

  • 1949Human behavior and the principle of least effort6,562 cited
  • 1969A New Product Growth for Model Consumer Durables5,999 cited
  • 2006The Effect of Word of Mouth on Sales: Online Book Reviews5,993 cited
  • 1976A New Product Growth Model for Consumer Durables3,948 cited
  • 2006Word of Mouth for Movies: Its Dynamics and Impact on Box Office Revenue1,591 cited
  • 2006Word of Mouth for Movies: Its Dynamics and Impact on Box Office Revenue1,329 cited
  • 1950Human Behaviour and the Principle of Least Effort.1,194 cited
  • 2003Demand and Supply Dynamics for Sequentially Released Products in International Markets: The Case of Motion Pictures675 cited
  • 2007Determinants of adoption of mobile games under mobile broadband wireless access environment623 cited
  • 2016What drives in-app purchase intention for mobile games? An examination of perceived values and loyalty326 cited
  • 2004Growing, Growing, Gone: Cascades, Diffusion, and Turning Points in the Product Life Cycle299 cited
  • 2014Effects of Freemium Strategy in the Mobile App Market: An Empirical Study of Google Play274 cited
  • 2014Why do people play mobile social games? An examination of network externalities and of uses and gratifications271 cited
  • 2014Determinants of Mobile Apps' Success: Evidence from the App Store Market264 cited

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  • 2007The Effect of Digital Sharing Technologies on Music Markets: A Survival Analysis of Albums on Ranking Charts249 cited
  • 2014The effects of hedonic/utilitarian expectations and social influence on continuance intention to play online games216 cited
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    • 2018Bridging Asia and the world: Global platform for the Interface between marketing and management16 cited
    • 2020Factors Affecting Woman's Continuance Intention for Mobile Games8 cited
    • 2024A customer-driven quality function deployment approach for intelligent product design: A case of automatic-dishwasher8 cited