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Gamification's impact on manufacturing: Enhancing job motivation, satisfaction and operational performance with smartphone‐based gamified job design
16 references·9 citing·36 second hop
Gamification's impact on manufacturing: Enhancing job motivation, satisfaction and operational performance with smartphone‐based gamified job design (2017)Gamification's impact on manufacturing: E…Actionable Gamification: Beyond Points, Badges, and Leaderboards (2015)Actionable Gamification: Beyo…Gamification in theory and action: A survey (2014)Gamification in theory and ac…For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Defining gamification (2012)Defining gamificationGamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…From game design elements to gamefulness (2011)From game design elements to …Not what it was and not what it will be: The future of job design research (2010)Not what it was and not what …Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Flow: The Psychology of Optimal Experience (1991)Flow: The Psychology of Optim…Manufacturing Consent: Changes in the Labor Process Under Monopoly Capitalism. (1981)Manufacturing Consent: Change…Development of the Job Diagnostic Survey. (1975)Development of the Job Diagno…Toward a theory of task motivation and incentives (1968)Toward a theory of task motiv…Manual for the Minnesota Satisfaction Questionnaire. (1967)Manual for the Minnesota Sati…Coefficient Alpha and the Internal Structure of Tests (1951)Coefficient Alpha and the Int…The Principles of Scientific Management. (1912)The Principles of Scientific …An Inquiry into the Nature and Causes of the Wealth of Nations (1776)An Inquiry into the Nature an…Unpacking the effect of gamified virtual CSR cocreated on users’ pro-environmental behavior: A holistic view of gamification affordance (2023)Unpacking the effect of gamif…Serious games in future skills development: A systematic review of the design approaches (2022)Serious games in future skill…Gamification for HRD: Systematic Review and Future Research Directions (2022)Gamification for HRD: Systema…Emotional mechanics of gamification and value co-creation: the digital platform Nike+ as a B2B2C ecosystem (2022)Emotional mechanics of gamifi…Lean production performance indicators for medium and small manufacturing enterprises: modelling through analytical hierarchy process (2021)Lean production performance i…The Unobserved Heterogeneneous Influence of Gamification and Novelty-Seeking Traits on Consumers’ Repurchase Intention in the Omnichannel Retailing (2020)The Unobserved Heterogeneneou…Gamification in human resource management—Status quo and quo vadis (2020)Gamification in human resourc…Gamification for Recruitment and Job Training: Model, Taxonomy, and Challenges (2020)Gamification for Recruitment …A novel social gamified collaboration platform enriched with shop-floor data and feedback for the improvement of the productivity, safety and engagement in factories (2019)A novel social gamified colla…Flow: the psychology of optimal experience (1990)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Work and motivation (1964)The Theory of Reasoned Action: A Meta-Analysis of Past Research with Recommendations for Modifications and Future Research (1988)Negative self-efficacy and goal effects revisited. (2003)Self‐determination theory and work motivation (2005)Principles of Scientific Management, The (2015)Motivation through the design of work: test of a theory (1976)Job Demands, Job Decision Latitude, and Mental Strain: Implications for Job Redesign (1979)The measurement of experienced burnout (1981)The job demands-resources model of burnout. (2001)Measurement and prediction (1950)Intraclass correlations: Uses in assessing rater reliability. (1979)The Pittsburgh sleep quality index: A new instrument for psychiatric practice and research (1989)The theory of planned behavior (1991)Science and Human Behavior (1953)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Gamification of Learning: a Meta-analysis (2019)The psychology of interpersonal relations. (1958)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Five-factor model of personality and job satisfaction: A meta-analysis. (2002)Factor Retention Decisions in Exploratory Factor Analysis: a Tutorial on Parallel Analysis (2004)Refining the relationship between personality and subjective well-being. (2008)Identification in Organizations: An Examination of Four Fundamental Questions (2008)Algorithms at Work: The New Contested Terrain of Control (2019)Clusters and knowledge: local buzz, global pipelines and the process of knowledge creation (2004)Finance and Growth: Theory and Evidence (2004)The building blocks of economic complexity (2009)What Good Are Positive Emotions? (1998)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)
this work references cited by second hop

References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 1951Coefficient Alpha and the Internal Structure of Tests43,892 cited
  • 1776An Inquiry into the Nature and Causes of the Wealth of Nations13,952 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 1975Development of the Job Diagnostic Survey.7,244 cited
  • 1912The Principles of Scientific Management.5,254 cited
  • 1991Flow: The Psychology of Optimal Experience3,621 cited
  • 1967Manual for the Minnesota Satisfaction Questionnaire.2,545 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 1968Toward a theory of task motivation and incentives2,409 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 1981Manufacturing Consent: Changes in the Labor Process Under Monopoly Capitalism.2,080 cited
  • 2012Defining gamification1,155 cited
  • 2010Not what it was and not what it will be: The future of job design research907 cited

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2015
Actionable Gamification: Beyond Points, Badges, and Leaderboards
779 cited

Cited by

  • 2020Gamification for Recruitment and Job Training: Model, Taxonomy, and Challenges67 cited
  • 2022Serious games in future skills development: A systematic review of the design approaches58 cited
  • 2023Unpacking the effect of gamified virtual CSR cocreated on users’ pro-environmental behavior: A holistic view of gamification affordance57 cited
  • 2022Gamification for HRD: Systematic Review and Future Research Directions54 cited
  • 2019A novel social gamified collaboration platform enriched with shop-floor data and feedback for the improvement of the productivity, safety and engagement in factories46 cited
  • 2020The Unobserved Heterogeneneous Influence of Gamification and Novelty-Seeking Traits on Consumers’ Repurchase Intention in the Omnichannel Retailing40 cited
  • 2020Gamification in human resource management—Status quo and quo vadis40 cited
  • 2021Lean production performance indicators for medium and small manufacturing enterprises: modelling through analytical hierarchy process30 cited
  • 2022Emotional mechanics of gamification and value co-creation: the digital platform Nike+ as a B2B2C ecosystem29 cited