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Connecting game design with problem posing skills in early childhood
16 references·1 citing·38 second hop
Connecting game design with problem posing skills in early childhood (2018)Connecting game design with problem posin…Essential features of serious games design in higher education: Linking learning attributes to game mechanics (2016)Essential features of serious…Embedding game-based problem-solving phase into problem-posing system for mathematics learning (2011)Embedding game-based problem-…Effects of game technology on elementary student learning in mathematics (2011)Effects of game technology on…The effects of modern mathematics computer games on mathematics achievement and class motivation (2010)The effects of modern mathema…Effects of constructing versus playing an educational game on student motivation and deep learning strategy use (2010)Effects of constructing versu…The Art of Game Design (2008)The Art of Game DesignComputer game design: Opportunities for successful learning (2008)Computer game design: Opportu…The Cambridge handbook of multimedia learning (2006)The Cambridge handbook of mul…Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments (2006)Game Design Narrative for Lea…Playing and Making Games for Learning (2005)Playing and Making Games for …Multimedia Learning in Games, Simulations, and Microworlds (2005)Multimedia Learning in Games,…How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)How can exploratory learning …Learning to pose mathematical problems: Exploring changes in preservice teachers' practices (2003)Learning to pose mathematical…Theory of didactical situations in mathematics (1997)Theory of didactical situatio…The Art of Computer Game Design (1984)The Art of Computer Game Desi…Man, Play, and Games. (1963)Man, Play, and Games.Developing kindergarten students’ game design skills by teaching game design through organized game design interventions (2019)Developing kindergarten stude…Games, Motivation, and Learning: A Research and Practice Model (2002)What Video Games Have to Teach Us about Learning and Literacy (2004)Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project (2010)Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation (2012)Designing and integrating purposeful learning in game play: a systematic review (2015)Flow: the psychology of optimal experience (1990)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Game-Based Learning: Latest Evidence and Future Directions (2013)Innovating Education and Educating for Innovation (2016)Experiential Learning : Experience as the Source of Learning and Development (1983)New Vocabularies in Film Semiotics (2005)Learning in immersive worlds: A review of game-based learning (2006)Educational game design for online education (2008)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Minds in play: computer game design as a context for children's learning (1995)Handbook of Research on Effective Electronic Gaming in Education (2009)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)Constructionist Gaming: Understanding the Benefits of Making Games for Learning (2015)Experimental and Quasi-Experimental Designs for Research (1963)Experience and Education (1986)Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)Gameplay Engagement and Learning in Game-Based Learning (2015)Detecting latent topics and trends in educational technologies over four decades using structural topic modeling: A retrospective of all volumes of Computers & Education (2020)Gamification for Engaging Computer Science Students in Learning Activities: A Case Study (2014)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Serious games and the gamification of tourism (2016)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Unit Operations: An Approach to Videogame Criticism (2006)Cognitive Load Theory (2011)Cognitive Theory of Multimedia Learning (2014)Cognitive Architecture and Instructional Design: 20 Years Later (2019)Edgework: A Social Psychological Analysis of Voluntary Risk Taking (1990)Performing tourism, staging tourism (2001)National Identity, Popular Culture and Everyday Life (2020)Explicating the Role of Mathematical Tasks in Conceptual Learning: An Elaboration of the Hypothetical Learning Trajectory (2004)Overcoming Barriers to Student Understanding (2006)When the Rules of Discourse Change, but Nobody Tells You: Making Sense of Mathematics Learning From a Commognitive Standpoint (2007)
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References

  • 2006The Cambridge handbook of multimedia learning2,321 cited
  • 2008The Art of Game Design1,919 cited
  • 1997Theory of didactical situations in mathematics1,386 cited
  • 1963Man, Play, and Games.1,310 cited
  • 1984The Art of Computer Game Design919 cited
  • 2005How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?751 cited
  • 2010The effects of modern mathematics computer games on mathematics achievement and class motivation649 cited
  • 2005Playing and Making Games for Learning576 cited
  • 2010Effects of constructing versus playing an educational game on student motivation and deep learning strategy use372 cited
  • 2008Computer game design: Opportunities for successful learning353 cited
  • 2006Game Design Narrative for Learning: Appropriating Adventure Game Design Narrative Devices and Techniques for the Design of Interactive Learning Environments321 cited
  • 2016Essential features of serious games design in higher education: Linking learning attributes to game mechanics272 cited
  • 2003Learning to pose mathematical problems: Exploring changes in preservice teachers' practices271 cited
  • 2011Embedding game-based problem-solving phase into problem-posing system for mathematics learning253 cited

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  • 2005Multimedia Learning in Games, Simulations, and Microworlds205 cited
  • 2011Effects of game technology on elementary student learning in mathematics205 cited
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    • 2019Developing kindergarten students’ game design skills by teaching game design through organized game design interventions24 cited