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Digital Exhibit Labels in Museums
16 references·16 citing·41 second hopsampled
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References

  • 2000Learning from Museums: Visitor Experiences and the Making of Meaning1,892 cited
  • 2009Learning science in informal environments : people, places, and pursuits1,226 cited
  • 2010The Participatory Museum900 cited
  • 1996Exhibit Labels: An Interpretive Approach253 cited
  • 2003Looking for Learning in Visitor Talk: A Methodological Exploration246 cited
  • 2012Using augmented reality and knowledge-building scaffolds to improve learning in a science museum231 cited
  • 1997Situated Motivation and Informal Learning120 cited
  • 2012Of BATs and APEs104 cited
  • 2002Objects of Learning, Objects of Talk: Changing Minds in Museums87 cited
  • 2005From Living to Virtual: Learning from Museum Objects80 cited
  • 2007Exhibiting Performance: Co‐participation in science centres and museums67 cited
  • 2007Use of Questions in Exhibit Labels to Generate Explanatory Conversation among Science Museum Visitors63 cited
  • 2010Interactions around a contextually embedded system60 cited
  • 2008The unintended effects of interactive objects and labels in the science museum59 cited
  • 1997SeeingTornado: HowVideo Traces mediate visitor understandings of (natural?) phenomena in a science museum

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57 cited
  • 2014Interpreting data from within48 cited
  • Cited by

    • 2023HeritageSite AR: An Exploration Game for Quality Education and Sustainable Cultural Heritage✱26 cited
    • 2025Advancing cultural heritage: a decadal review of digital transformation in Chinese museums24 cited
    • 2022Active Prolonged Engagement EXpanded (APEX): A Toolkit for Supporting Evidence-Based Iterative Design Decisions for Collaborative, Embodied Museum Exhibits13 cited
    • 2021U!Scientist: Designing for People-Powered Research in Museums8 cited
    • 2023Digging up Memories – Empowering collections at Vindolanda Museum through virtual exhibits7 cited
    • 2020Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum6 cited
    • 2025Story Inspiration Station: Deeper Engagement with Museum Objects via Participatory Interpretation5 cited
    • 2020Uncovering Patterns in Constructionist Collaborative Learning Activities via Cluster Analysis of Museum Exhibit Log Files5 cited
    • 2018Technology at the museum5 cited
    • 2024Development of Customized Project Management Methodology for the Implementation of Online Archives Exhibitions: Insights and Evaluation from a Research and Development Organization3 cited
    • 2022People-Powered Research and Experiential Learning: Unravelling Hidden Biodiversity3 cited
    • 2025Human-AI Collaboration in Generating Graphical Museum Descriptions2 cited
    • 2023CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGY2 cited
    • 2019Effect of age on use of interactive exhibits in a museum context1 cited
    • 2025UX values framing: an authoring tool to capture children’s values for widening narratives1 cited
    • 2026TwistLens: A Docent-Informed Image Transformation to Create Previews That Prompt Anticipation and Interpretive Experiences Before Museum Visits1 cited