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An exploratory study of blending the virtual world and the laboratory experience in secondary chemistry classrooms
16 references·0 citing·32 second hop
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References

  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2003Digital game-based learning3,104 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 2002Qualitative Analysis: Practice and Innovation1,766 cited
  • 2015Foundations of Game-Based Learning1,754 cited
  • 1994Teaching Tips: Strategies, Research, and Theory for College and University Teachers1,588 cited
  • 1970Serious Games921 cited
  • 2009Serious games : mechanisms and effects837 cited
  • 1993The development of chemistry teaching: A changing response to changing demand709 cited
  • 2000Scientific arguments as learning artifacts: designing for learning from the web with KIE653 cited
  • 2008Scientific Habits of Mind in Virtual Worlds535 cited
  • 2011The role of psychology in understanding the impact of computer games444 cited
  • 2008Teens, video games and civics442 cited
  • 2010Why so serious? On the relation of serious games and learning439 cited
  • 2006Teaching and Assessing Knowledge Integration in Science

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