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Experiences of using a game for improving learning in software requirements elicitation
16 references·0 citing·46 second hop
Experiences of using a game for improving learning in software requirements elicitation (2018)Experiences of using a game for improving…Project-Based Learning with Examples from Industry in University Courses: An Experience Report from an Undergraduate Requirements Engineering Course (2016)Project-Based Learning with E…The assessment cycle: a model for learning through peer assessment (2015)The assessment cycle: a model…Gamification in software engineering – A systematic mapping (2014)Gamification in software engi…SCRUMIA—An educational game for teaching SCRUM in computing courses (2013)SCRUMIA—An educational game f…Opportunities and obstacles to consider when using peer- and self-assessment to improve student learning: Case studies into teachers' implementation (2013)Opportunities and obstacles t…A Game-based learning system for improving student's learning effectiveness in system analysis course (2012)A Game-based learning system …Situated Engineering Learning: Bridging Engineering Education Research and the Learning Sciences (2011)Situated Engineering Learning…Investigating the learning‐theory foundations of game‐based learning: a meta‐analysis (2011)Investigating the learning‐th…DELIVER! – An educational game for teaching Earned Value Management in computing courses (2011)DELIVER! – An educational gam…Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level (2010)Evaluation of a game to teach…Empirical evaluation of an educational game on software measurement (2008)Empirical evaluation of an ed…An application of games‐based learning within software engineering (2007)An application of games‐based…The Total Survey Error Approach (2005)The Total Survey Error Approa…Digital game-based learning: Towards an experiential gaming model (2005)Digital game-based learning: …Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)Taxonomy of Educational Objec…The magical number seven, plus or minus two: Some limits on our capacity for processing information. 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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1956Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain9,342 cited
  • 2005Digital game-based learning: Towards an experiential gaming model1,456 cited
  • 2011Situated Engineering Learning: Bridging Engineering Education Research and the Learning Sciences430 cited
  • 2014Gamification in software engineering – A systematic mapping387 cited
  • 2015The assessment cycle: a model for learning through peer assessment297 cited
  • 2011Investigating the learning‐theory foundations of game‐based learning: a meta‐analysis279 cited
  • 2005The Total Survey Error Approach275 cited
  • 2007An application of games‐based learning within software engineering196 cited
  • 2013Opportunities and obstacles to consider when using peer- and self-assessment to improve student learning: Case studies into teachers' implementation193 cited
  • 2010Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level185 cited
  • 2012A Game-based learning system for improving student's learning effectiveness in system analysis course130 cited
  • 2013SCRUMIA—An educational game for teaching SCRUM in computing courses128 cited
  • 2011DELIVER! – An educational game for teaching Earned Value Management in computing courses

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87 cited
  • 2016Project-Based Learning with Examples from Industry in University Courses: An Experience Report from an Undergraduate Requirements Engineering Course61 cited
  • 2008Empirical evaluation of an educational game on software measurement60 cited
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