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Oyun-Tabanlı Öğrenme Ortamlarının Akademik Başarıya Etkisi: Bir Meta–Analiz Çalışması
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References

  • 2005Serious Games: Games That Educate, Train, and Inform2,069 cited
  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,689 cited
  • 2008Systematic Reviews and Meta-Analysis1,293 cited
  • 2006Successful implementation of user-centered game based learning in higher education: An example from civil engineering660 cited
  • 2010The effects of modern mathematics computer games on mathematics achievement and class motivation649 cited
  • 2012A collaborative game-based learning approach to improving students' learning performance in science courses552 cited
  • 2019Effects of game‐based learning on students' mathematics achievement: A meta‐analysis366 cited
  • 2012An online game approach for improving students’ learning performance in web-based problem-solving activities339 cited
  • 2012Building virtual cities, inspiring intelligent citizens: Digital games for developing students’ problem solving and learning motivation322 cited
  • 2014Effects of digital game-based learning on students’ self-efficacy, motivation, anxiety, and achievements in learning mathematics253 cited
  • 2014A contextual game-based learning approach to improving students' inquiry-based learning performance in social studies courses246 cited
  • 2011A GAME-BASED LEARNING APPROACH TO IMPROVING STUDENTS' LEARNING ACHIEVEMENTS IN A NUTRITION COURSE194 cited
  • 2013Empowering students through digital game authorship: Enhancing concentration, critical thinking, and academic achievement

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193 cited
  • 2013The Effect of Game-Based Learning on Students’ Learning Performance in Science Learning – A Case of “Conveyance Go”139 cited
  • 2014Eğitim bilimlerinde uygulamalı meta-analiz132 cited
  • 2012A Game-based learning system for improving student's learning effectiveness in system analysis course130 cited
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