SZodixStudyAcademic Library
DashboardShelvesOpen accessMy libraryInboxNotesWriteLearnAlerts
More
Ask your libraryNotificationsQuick citeReview
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Can Serious Games Improve Project Management Decision Making Under Complexity?
16 references·0 citing·43 second hop
Can Serious Games Improve Project Management Decision Making Under Complexity? (2018)Can Serious Games Improve Project Managem…Journal of Universal Computer Science (2020)Journal of Universal Computer…Debiasing Decisions (2015)Debiasing DecisionsWhat you Should Know about Megaprojects and Why: An Overview (2014)What you Should Know about Me…Cognitive Skills and Their Acquisition (2013)Cognitive Skills and Their Ac…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…The concept of flow in collaborative game-based learning (2011)The concept of flow in collab…Preparing project managers to deal with complexity – Advanced project management education (2008)Preparing project managers to…Group Performance and Decision Making (2004)Group Performance and Decisio…A guide to the project management body of knowledge (PMBOK guide) (2004)A guide to the project manage…Underestimating Costs in Public Works Projects: Error or Lie? (2002)Underestimating Costs in Publ…On the nature of the project as a temporary organization (2002)On the nature of the project …Goals-and-methods matrix: coping with projects with ill defined goals and/or methods of achieving them (1993)Goals-and-methods matrix: cop…Making Management Decisions: the Role of Intuition and Emotion (1987)Making Management Decisions: …Research in Organizational Behavior. (1986)Research in Organizational Be…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…The theory of decision making. (1954)The theory of decision making.The Utility Analysis of Choices Involving Risk (1948)Le Comportement de l'Homme Rationnel devant le Risque: Critique des Postulats et Axiomes de l'Ecole Americaine (1953)Rational choice and the structure of the environment. (1956)A Protection Motivation Theory of Fear Appeals and Attitude Change1 (1975)From Intentions to Actions: A Theory of Planned Behavior (1985)Theory of games and economic behavior (2019)Prospect Theory: An Analysis of Decision under Risk (1979)Agency Theory: An Assessment and Review (1989)Thinking, Fast and Slow (2011)What makes an event a mega-event? Definitions and sizes (2015)Big Data and supply chain management: a review and bibliometric analysis (2016)Damming the rivers of the Amazon basin (2017)Games, Motivation, and Learning: A Research and Practice Model (2002)Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Enjoyment: At the Heart of Media Entertainment (2004)Gamifying learning experiences: Practical implications and outcomes (2013)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Handbook of Self-Regulation of Learning and Performance (2017)The Framing of Decisions and the Psychology of Choice (1981)Self-Efficacy: The Exercise of Control (1999)Handbook of Positive Psychology (2001)How the Group Affects the Mind: A Cognitive Model of Idea Generation in Groups (2006)Motivated Information Processing in Group Judgment and Decision Making (2007)Brain-to-brain coupling: a mechanism for creating and sharing a social world (2012)How common and how large are cost overruns in transport infrastructure projects? (2003)Megaprojects and Risk (2003)Directions for future research in project management: The main findings of a UK government-funded research network (2006)Should we build more large dams? The actual costs of hydropower megaproject development (2014)Stereotypes and prejudice: Their automatic and controlled components. (1989)Cognitive load theory, learning difficulty, and instructional design (1994)Learning by Expanding (2014)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)A Retrospective look at our Evolving Understanding of Project Success (2005)Understanding the key risks in construction projects in China (2007)Exploring the value of project management: Linking Project Management Performance and Project Success (2013)A Comparison between Concept Maps, Mind Maps, Conceptual Diagrams, and Visual Metaphors as Complementary Tools for Knowledge Construction and Sharing (2006)A systemic and cognitive view on collaborative knowledge building with wikis (2008)Artificial intelligence in supply chain management: theory and applications (2009)Self-Reports in Organizational Research: Problems and Prospects (1986)Managing Legitimacy: Strategic and Institutional Approaches (1995)Toward a knowledge‐based theory of the firm (1996)
this work references cited by second hop

References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1986Research in Organizational Behavior.10,897 cited
  • 2004A guide to the project management body of knowledge (PMBOK guide)4,323 cited
  • 2020Journal of Universal Computer Science3,393 cited
  • 2013Cognitive Skills and Their Acquisition2,911 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 1954The theory of decision making.2,708 cited
  • 2014What you Should Know about Megaprojects and Why: An Overview1,860 cited
  • 2002Underestimating Costs in Public Works Projects: Error or Lie?1,446 cited
  • 2004Group Performance and Decision Making1,331 cited
  • 1987Making Management Decisions: the Role of Intuition and Emotion1,188 cited
  • 2002On the nature of the project as a temporary organization1,045 cited
  • 1993Goals-and-methods matrix: coping with projects with ill defined goals and/or methods of achieving them532 cited
  • 2008Preparing project managers to deal with complexity – Advanced project management education471 cited
  • 2011The concept of flow in collaborative game-based learning391 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2015Debiasing Decisions384 cited
  • Cited by

    No citing works inside the corpus for this window.