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A Generic Integrated and Interactive Framework (GIIF) for Developing Information Literacy Skills in Higher Education
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A Generic Integrated and Interactive Framework (GIIF) for Developing Information Literacy Skills in Higher Education (2018)A Generic Integrated and Interactive Fram…Development, testing, and validation of an information literacy test ( ILT ) for higher education (2015)Development, testing, and val…Combining self-assessments and achievement tests in information literacy assessment: empirical results and recommendations for practice (2014)Combining self-assessments an…Serious games for health (2013)Serious games for healthGet in the Game: Developing an Information Literacy Classroom Game (2012)Get in the Game: Developing a…Faculty Perspectives on Information Literacy as a Student Learning Outcome (2012)Faculty Perspectives on Infor…Embedding information literacy in a first-year business undergraduate course (2011)Embedding information literac…Information literacy assessment (2009)Information literacy assessme…The Art of Game Design (2008)The Art of Game DesignDirect Assessment of Information Literacy using Writing Portfolios (2007)Direct Assessment of Informat…Thought and language (1962)Thought and languageThe developmental psychology of Jean Piaget. (1963)Family resemblances: Studies in the internal structure of categories (1975)Basic objects in natural categories (1976)Principles of Language Learning and Teaching (1981)Information Literacy Competency Standards for Higher Education (2000)What Video Games Have to Teach Us about Learning and Literacy (2004)Video Games and the Future of Learning (2005)Reconsidering the Relationship Between Generic and Situated IL Approaches: The Dreyfus Model of Skill Acquisition in Formal Information Literacy Learning Environments, Part I (2012)‘Letting them loose!’ A different approach to a biochemistry post‐exam training session (2013)Learning Through Play, the Old School Way: Teaching Information Ethics to Millennials (2014)Boundary Spanning Individuals: Their Role in Information Transfer and Their Antecedents (1981)Information Literacy Learning Outcomes and Student Success (2010)Are They Learning? Are We? Learning Outcomes and the Academic Library (2011)Best methods for evaluating educational impact: a comparison of the efficacy of commonly used measures of library instruction (2012)Arts of the Contact Zone (2025)Forms of Intellectual and Ethical Development in the College Years; A Scheme (1970)Making information literacy instruction more efficient by providing individual feedback (2015)The eAssessment of Key Competences and their Relationship with Academic Performance (2016)A Chronicle of Higher Education (2017)A Multicultural Approach to Digital Information Literacy Skills Evaluation in an Israeli College (2018)Homo Ludens: A Study of the Play-Element in Culture. (1951)Motivation and Personality (1997)A systematic literature review of empirical evidence on computer games and serious games (2012)Serious games on environmental management (2016)Facilitating sustainability transition through serious games: A systematic literature review (2018)Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review (2019)Unskilled and unaware of it: How difficulties in recognizing one's own incompetence lead to inflated self-assessments. (1999)Convergent, Discriminant, and Incremental Validity of Competing Measures of Emotional Intelligence (2003)Metacognitive Knowledge and Metacognitive Regulation in Self-Regulatory Learning Style, and in Its Effects on Performance Expectation and Subsequent Performance across Diverse School Subjects (2017)Reliability and validity of self-efficacy scales assessing students’ information literacy skills (2017)Leveraging information literacy: Mapping the conceptual influence and appropriation of information literacy in other disciplinary landscapes (2022)Information Literacy in Science and Engineering Undergraduate Education: Faculty Attitudes and Pedagogical Practices (1999)AI: Archival Intelligence and User Expertise (2003)What Faculty Think–Exploring the Barriers to Information Literacy Development in Undergraduate Education (2006)Journal of University Teaching & Learning Practice (2013)The Assessment of Learning Outcomes (2014)Three Perspectives on Information Literacy in Academia: Talking to Librarians, Faculty, and Students (2018)Information Literacy in Higher Education: A review and case study (2003)Developing the information literacy self‐efficacy scale (2006)Design of the IL-HUMASS survey on information literacy in higher education: A self-assessment approach (2009)Impact of Internet Literacy, Internet Addiction Symptoms, and Internet Activities on Academic Performance (2012)The stress potential of social media in the workplace (2012)The Seven Faces of Information Literacy (1997)Does Media Literacy Help Identification of Fake News? Information Literacy Helps, but Other Literacies Don’t (2019)Added value of secondary school education toward development of information literacy of adolescents (2020)Investigating the Relationship Between Information Literacy and Social Media Competence Among University Students (2021)Gamification for Engaging Computer Science Students in Learning Activities: A Case Study (2014)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Serious games and the gamification of tourism (2016)
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References

  • 1962Thought and language20,700 cited
  • 2008The Art of Game Design1,906 cited
  • 2013Serious games for health325 cited
  • 2012Faculty Perspectives on Information Literacy as a Student Learning Outcome190 cited
  • 2009Information literacy assessment166 cited
  • 2007Direct Assessment of Information Literacy using Writing Portfolios114 cited
  • 2015Development, testing, and validation of an information literacy test ( ILT ) for higher education73 cited
  • 2014Combining self-assessments and achievement tests in information literacy assessment: empirical results and recommendations for practice60 cited
  • 2011Embedding information literacy in a first-year business undergraduate course45 cited
  • 2012Get in the Game: Developing an Information Literacy Classroom Game15 cited

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