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Teaching Plan‐Do‐Study‐Act (PDSA) in a Supply Chain Context: A Paper Football In‐Class Activity
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Teaching Plan‐Do‐Study‐Act (PDSA) in a Supply Chain Context: A Paper Football In‐Class Activity (2019)Teaching Plan‐Do‐Study‐Act (PDSA) in a Su…Foundations of Game-Based Learning (2015)Foundations of Game-Based Lea…An investigation of the interrelationships between motivation, engagement, and complex problem solving in game-based learning (2014)An investigation of the inter…Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Digital Game-Based Learning i…Similarities and differences between TQM, six sigma and lean (2006)Similarities and differences …Video Games and the Future of Learning (2005)Video Games and the Future of…Proceedings of the 6th international conference on Learning sciences (2004)Proceedings of the 6th intern…Electromagnetism supercharged!: learning physics with digital simulation games (2004)Electromagnetism supercharged…Does Active Learning Work? A Review of the Research (2004)Does Active Learning Work? A …Critical Thinking in the Management Classroom: Bloom's Taxonomy as a Learning Tool (2003)Critical Thinking in the Mana…Pictorial aids for learning by doing in a multimedia geology simulation game. (2002)Pictorial aids for learning b…The Additive Effects of Semistructured Classroom Activities on Student Learning: An Application of Classroom-Based Experiential Learning Techniques (2000)The Additive Effects of Semis…Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…Reliability and Predictive Validity of the Motivated Strategies for Learning Questionnaire (Mslq) (1993)Reliability and Predictive Va…EFFECTS OF FEEDBACK AND COGNITIVE PLAYFULNESS ON PERFORMANCE IN MICROCOMPUTER SOFTWARE TRAINING (1992)EFFECTS OF FEEDBACK AND COGNI…Interest, Learning, and Motivation (1991)Interest, Learning, and Motiv…What is total quality control the japanese way (1985)What is total quality control…A PDCA based approach to evaluate green supply chain management performance under fuzzy environment (2022)A PDCA based approach to eval…Digital game-based learning (2003)A meta-analysis of the cognitive and motivational effects of serious games. 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References

  • 2004Does Active Learning Work? A Review of the Research7,318 cited
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  • 2000The Additive Effects of Semistructured Classroom Activities on Student Learning: An Application of Classroom-Based Experiential Learning Techniques

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218 cited
  • 2003Critical Thinking in the Management Classroom: Bloom's Taxonomy as a Learning Tool215 cited
  • 2002Pictorial aids for learning by doing in a multimedia geology simulation game.193 cited
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    • 2022A PDCA based approach to evaluate green supply chain management performance under fuzzy environment42 cited