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Learning as Movement in Social Design-Based Experiments: Play as a Leading Activity
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Learning as Movement in Social Design-Based Experiments: Play as a Leading Activity (2019)Learning as Movement in Social Design-Bas…Participatory Design Research and Educational Justice: Studying Learning and Relations Within Social Change Making (2016)Participatory Design Research…Good Video Games + Good Learning: collected essays on video games, learning and literacy (2013)Good Video Games + Good Learn…Design-Based Research (2012)Design-Based ResearchFrom design experiments to formative interventions (2011)From design experiments to fo…Developing a Sociocritical Literacy in the Third Space (2008)Developing a Sociocritical Li…Good Video Games and Good Learning (2007)Good Video Games and Good Lea…Design-Based Research Methods for Studying Learning in Context: Introduction (2004)Design-Based Research Methods…Design Research: Theoretical and Methodological Issues (2004)Design Research: Theoretical …The Zone of Proximal Development in Vygotsky's Analysis of Learning and Instruction (2003)The Zone of Proximal Developm…Design-Based Research: An Emerging Paradigm for Educational Inquiry (2003)Design-Based Research: An Eme…Design Experiments in Educational Research (2003)Design Experiments in Educati…Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)Expansive Learning at Work: T…Toward a Design Science of Education (1992)Toward a Design Science of Ed…Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Design Experiments: Theoretic…The Psychology of Literacy (1981)The Psychology of LiteracyPlay and Its Role in the Mental Development of the Child (1967)Play and Its Role in the Ment…Making Space in Support of Youths' Rightful Presence in Informal STEM Learning (2025)Making Space in Support of Yo…Digital writing with AI platforms: the role of fun with/in generative AI (2024)Digital writing with AI platf…When Learning Is Made Consequential: A Methodological Note on Repertoires (2023)When Learning Is Made Consequ…Interrogating the notion of giving voice: Designing for polyphony in game-based learning ecologies (2023)Interrogating the notion of g…From humanizing principles to humanizing practices: Exploring core practices as a bridge to enacting humanizing pedagogy with multilingual students (2022)From humanizing principles to…Tenets of Ethnographic Accounts of Cross-Setting Learning in Relation to Interpretive Accounts of Transfer (2021)Tenets of Ethnographic Accoun…Humanizing Classroom Management as a Core Practice for Teachers of Multilingual Students (2021)Humanizing Classroom Manageme…When Learning as Movement meets Learning on the Move (2020)When Learning as Movement mee…Rethinking High-Leverage Practices in Justice-Oriented Ways (2020)Rethinking High-Leverage Prac…Learning on the Move Toward Just, Sustainable, and Culturally Thriving Futures (2020)Learning on the Move Toward J…Humor as Political Possibility: Critical Media Literacy in LGBTQ+ Participatory Cultures (2020)Humor as Political Possibilit…Mind in Society: The Development of Higher Psychological Processes (1978)Metaphors We Live By (2003)Rethinking the Connections Between Campus Courses and Field Experiences in College- and University-Based Teacher Education (2009)Boundary Crossing and Boundary Objects (2011)Culturally Sustaining Pedagogy (2012)The Location of Culture (2012)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Motivational processes affecting learning. (1986)Project-Based Learning (2014)Conducting Educational Design Research (2018)SAGE Handbook of Mixed Methods in Social & Behavioral Research (2010)Social Design Experiments: Toward Equity by Design (2016)A critical review of flipped classroom challenges in K-12 education: possible solutions and recommendations for future research (2017)International Handbook of the Learning Sciences (2018)The origins of intelligence in children. (1952)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)A REVIEW OF RESEARCH ON PROJECT-BASED LEARNING (2000)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Workplace Learning in Context (2004)Studies of expansive learning: Foundations, findings and future challenges (2010)The situativity of knowing, learning, and research. (1998)Social Identity and Self-Categorization Processes in Organizational Contexts (2000)The weirdest people in the world? (2010)Learning by Expanding (2014)Professional Development and Teacher Learning: Mapping the Terrain (2004)What Happens When Teachers Design Educational Technology? The Development of Technological Pedagogical Content Knowledge (2005)Antecedents of self-regulation: A developmental perspective. (1982)Pretense and representation: The origins of "theory of mind." (1987)Preschool Program Improves Cognitive Control (2007)
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References

  • 2001Expansive Learning at Work: Toward an activity theoretical reconceptualization5,429 cited
  • 1992Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings3,999 cited
  • 2003Design Experiments in Educational Research3,545 cited
  • 1981The Psychology of Literacy3,447 cited
  • 2003Design-Based Research: An Emerging Paradigm for Educational Inquiry2,697 cited
  • 1967Play and Its Role in the Mental Development of the Child2,684 cited
  • 2012Design-Based Research2,157 cited
  • 2004Design Research: Theoretical and Methodological Issues1,928 cited
  • 2008Developing a Sociocritical Literacy in the Third Space1,692 cited
  • 1992Toward a Design Science of Education1,138 cited
  • 2007Good Video Games and Good Learning1,059 cited
  • 2003The Zone of Proximal Development in Vygotsky's Analysis of Learning and Instruction1,055 cited
  • 2011From design experiments to formative interventions643 cited
  • 2016Participatory Design Research and Educational Justice: Studying Learning and Relations Within Social Change Making592 cited
  • 2013Good Video Games + Good Learning: collected essays on video games, learning and literacy

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550 cited
  • 2004Design-Based Research Methods for Studying Learning in Context: Introduction513 cited
  • Cited by

    • 2020Learning on the Move Toward Just, Sustainable, and Culturally Thriving Futures107 cited
    • 2020Rethinking High-Leverage Practices in Justice-Oriented Ways67 cited
    • 2020When Learning as Movement meets Learning on the Move36 cited
    • 2022From humanizing principles to humanizing practices: Exploring core practices as a bridge to enacting humanizing pedagogy with multilingual students29 cited
    • 2024Digital writing with AI platforms: the role of fun with/in generative AI25 cited
    • 2020Humor as Political Possibility: Critical Media Literacy in LGBTQ+ Participatory Cultures21 cited
    • 2023When Learning Is Made Consequential: A Methodological Note on Repertoires16 cited
    • 2021Humanizing Classroom Management as a Core Practice for Teachers of Multilingual Students16 cited
    • 2023Interrogating the notion of giving voice: Designing for polyphony in game-based learning ecologies7 cited
    • 2025Making Space in Support of Youths' Rightful Presence in Informal STEM Learning4 cited
    • 2021Tenets of Ethnographic Accounts of Cross-Setting Learning in Relation to Interpretive Accounts of Transfer1 cited