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To Asymmetry and Beyond!
16 references·0 citing·49 second hop
To Asymmetry and Beyond! (2019)To Asymmetry and Beyond!Cooperation and Interdependence (2017)Cooperation and Interdependen…Trust Me (2016)Trust MeThe Convergence of Player Experience Questionnaires (2016)The Convergence of Player Exp…Measuring the Closeness of Relationships: A Comprehensive Evaluation of the 'Inclusion of the Other in the Self' Scale (2015)Measuring the Closeness of Re…Toward a Psychology of Optimal Experience (2014)Toward a Psychology of Optima…Flow and the Foundations of Positive Psychology (2014)Flow and the Foundations of P…BrainHex: A neurobiological gamer typology survey (2013)BrainHex: A neurobiological g…The Art of Game Design (2008)The Art of Game DesignUsing thematic analysis in psychology (2006)Using thematic analysis in ps…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Collaborative games: Lessons learned from board games (2006)Collaborative games: Lessons …"Alone together?" (2006)"Alone together?"PATTERNS OF INTERDEPENDENCE IN WORK TEAMS: A TWO‐LEVEL INVESTIGATION OF THE RELATIONS WITH JOB AND TEAM SATISFACTION (2001)PATTERNS OF INTERDEPENDENCE I…The Robbers Cave experiment : intergroup conflict and cooperation (1988)The Robbers Cave experiment :…Relation of reward contingency and interpersonal context to intrinsic motivation: A review and test using cognitive evaluation theory. (1983)Relation of reward contingenc…Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)Motivation reconsidered: The concept of competence. (1963)Helplessness: On Depression, Development, and Death (1975)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Effects of feedback intervention on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. (1996)A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)Self‐determination theory and work motivation (2005)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Gamification. using game-design elements in non-gaming contexts (2011)The benefits of playing video games. (2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Internet Addiction: The Emergence of a New Clinical Disorder (1998)The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)Games and Recovery (2009)A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use (2013)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Science and Human Behavior (1953)The Strength of Weak Ties (1973)Bowling alone: the collapse and revival of American community (2000)Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" (2006)Streaming on twitch (2014)Foundations of Game-Based Learning (2015)The Selfish Gene (1976)The Evolution of Cooperation (1981)Rules of Play: Game Design Fundamentals (2003)Communication, Coordination, and Camaraderie in World of Warcraft (2008)Understanding and evaluating cooperative games (2010)Games (2020)Motivation reconsidered: The concept of competence. (1959)The Social Construction of Reality (1967)Beyond boredom and anxiety (1975)Subjective Well-Being and Social Production Functions (1999)Spiritual values and practices related to leadership effectiveness (2005)The Experience Sampling Method (2014)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Gamification and Mobile Marketing Effectiveness (2016)Serious games and the gamification of tourism (2016)Smartphones and Cognition: A Review of Research Exploring the Links between Mobile Technology Habits and Cognitive Functioning (2017)Understanding Chinese high school students’ Foreign Language Enjoyment: Validation of the Chinese version of the Foreign Language Enjoyment scale (2018)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)On and Off the 'Net: Scales for Social Capital in an Online Era (2006)An inconvenienced youth? Ageism and its potential intergenerational roots. (2012)
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References

  • 2006Using thematic analysis in psychology237,789 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,386 cited
  • 2006Motivations for Play in Online Games2,961 cited
  • 2014Flow and the Foundations of Positive Psychology2,124 cited
  • 2008The Art of Game Design1,919 cited
  • 1983Relation of reward contingency and interpersonal context to intrinsic motivation: A review and test using cognitive evaluation theory.1,256 cited
  • 2006"Alone together?"807 cited
  • 1988The Robbers Cave experiment : intergroup conflict and cooperation441 cited
  • 2014Toward a Psychology of Optimal Experience427 cited
  • 2006Collaborative games: Lessons learned from board games380 cited
  • 2013BrainHex: A neurobiological gamer typology survey338 cited
  • 2001PATTERNS OF INTERDEPENDENCE IN WORK TEAMS: A TWO‐LEVEL INVESTIGATION OF THE RELATIONS WITH JOB AND TEAM SATISFACTION326 cited
  • 2015Measuring the Closeness of Relationships: A Comprehensive Evaluation of the 'Inclusion of the Other in the Self' Scale311 cited
  • 2017Cooperation and Interdependence106 cited
  • 2016The Convergence of Player Experience Questionnaires105 cited

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  • 2016Trust Me56 cited
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