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IMPROVING INFORMATION LITERACY THROUGH GAMIFICATION: FANTASY BRAND LEAGUES
9 references·1 citing·51 second hop
IMPROVING INFORMATION LITERACY THROUGH GAMIFICATION: FANTASY BRAND LEAGUES (2019)IMPROVING INFORMATION LITERACY THROUGH GA…The Evolution and Future of Retailing and Retailing Education (2018)The Evolution and Future of R…Adding Badging to a Marketing Simulation to Increase Motivation to Learn (2015)Adding Badging to a Marketing…Self-Directed Learning (2013)Self-Directed LearningRevisiting a Genre (2013)Revisiting a GenreHow Can Marketing Academics Serve Marketing Practice? 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References

  • 2013Self-Directed Learning278 cited
  • 2018The Evolution and Future of Retailing and Retailing Education193 cited
  • 2011How Can Marketing Academics Serve Marketing Practice? The New Marketing DNA as a Model for Marketing Education128 cited
  • 2008Continuous Improvement through Teaching Innovations: a Requirement for Today's Learners112 cited
  • 2013Revisiting a Genre79 cited
  • 2006Teaching the Visual Learner: The Use of Visual Summaries in Marketing Education66 cited
  • 2006Photoessays in the Teaching of Marketing19 cited
  • 2015Adding Badging to a Marketing Simulation to Increase Motivation to Learn17 cited
  • 2008Librarians’ sport of choice: Teaching information literacy through fantasy football7 cited

Cited by

  • 2021Gamification-as-Innovation: A Review40 cited

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