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Engaging Students in Science through a Nature Hike: A Case of Two Students with ADHD
11 references·0 citing·41 second hop
Engaging Students in Science through a Nature Hike: A Case of Two Students with ADHD (2016)Engaging Students in Science through a Na…Getting Students Outside: Using Technology as a Way to Stimulate Engagement (2014)Getting Students Outside: Usi…Diagnostic and Statistical Manual of Mental Disorders (2013)Diagnostic and Statistical Ma…Learning Science in Informal Environments: People, Places, and Pursuits (2009)Learning Science in Informal …Learning science in informal environments : people, places, and pursuits (2009)Learning science in informal …Effects of a Mobile Electronic Guidebook on Visitors' Attention and Visiting Behaviors (2008)Effects of a Mobile Electroni…Integration of Play, Learning, and Experience: What Museums Afford Young Visitors (2007)Integration of Play, Learning…Kids and Media in America (2003)Kids and Media in AmericaQualitative research & evaluation methods (2002)Qualitative research & evalua…Academic Success Strategies for Adolescents with Learning Disabilities and ADHD (2002)Academic Success Strategies f…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…The Process of Education (1960)The Process of EducationSituated Learning: Legitimate Peripheral Participation. (1994)Qualitative Research for Education: An Introduction to Theory and Methods (1997)Communities of practice learning, meaning, and identity (1999)Handbook of Research on Learning and Instruction (2011)Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)STEM integration in K-12 education : status, prospects, and an agenda for research (2014)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Interactive spatial multimedia for communication of art in the physical museum space (2008)The Power of Play: A Pediatric Role in Enhancing Development in Young Children (2018)Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors (2020)Experience and Education (1986)Learning in the Museum (2002)Cultural processes in science education: Supporting the navigation of multiple epistemologies (2010)We Be Burnin'!Agency, Identity, and Science Learning (2010)“Science capital”: A conceptual, methodological, and empirical argument for extending bourdieusian notions of capital beyond the arts (2015)Development of knowledge about electricity and magnetism during a visit to a science museum and related post-visit activities (2000)Emerging technologies as pedagogical tools for teaching and learning science: A literature review (2019)Incorporating AR/VR-assisted learning into informal science institutions: A systematic review (2023)Digital Tools in Informal Science Education Sites: A Systematic Literature Review (2024)Interestingness?A neglected variable in discourse processing (1986)Looking for Learning in Visitor Talk: A Methodological Exploration (2003)Theoretical perspectives on learning in an informal setting (2003)Analyzing the Learning Process of an Online Role-Playing Discussion Activity. (2012)A critical review of digital storyline-enhanced learning (2015)A Child's-Eye View: An Examination of Point-of-View Camera Use in Four Informal Education Settings (2017)Demonstrating Rigor Using Thematic Analysis: A Hybrid Approach of Inductive and Deductive Coding and Theme Development (2006)Code Saturation Versus Meaning Saturation (2016)How to plan and perform a qualitative study using content analysis (2016)Self-Concept: Validation of Construct Interpretations (1976)Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)Adding It Up: Helping Children Learn Mathematics (2013)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Childhood adversity and neural development: Deprivation and threat as distinct dimensions of early experience (2014)Epidemiology of Adult DSM-5 Major Depressive Disorder and Its Specifiers in the United States (2018)What do centrality measures measure in psychological networks? (2019)More Than a Just a Game: Video Game and Internet Use During Emerging Adulthood (2009)Associations Between Parenting, Media Use, Cumulative Risk, and Children's Executive Functioning (2014)Peer victimization in adolescence: The nature, progression, and consequences of being bullied within a developmental context ☆ (2017)
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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2002Qualitative research & evaluation methods15,582 cited
  • 1960The Process of Education6,018 cited
  • 2013Diagnostic and Statistical Manual of Mental Disorders1,459 cited
  • 2009Learning Science in Informal Environments: People, Places, and Pursuits1,264 cited
  • 2009Learning science in informal environments : people, places, and pursuits1,226 cited
  • 2003Kids and Media in America272 cited
  • 2007Integration of Play, Learning, and Experience: What Museums Afford Young Visitors101 cited
  • 2014Getting Students Outside: Using Technology as a Way to Stimulate Engagement55 cited
  • 2008Effects of a Mobile Electronic Guidebook on Visitors' Attention and Visiting Behaviors42 cited
  • 2002Academic Success Strategies for Adolescents with Learning Disabilities and ADHD34 cited

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