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Invisible Settlements: Discovering and Reconstructing the Ancient Built Spaces Through Gaming
16 references·0 citing·31 second hop
Invisible Settlements: Discovering and Reconstructing the Ancient Built Spaces Through Gaming (2019)Invisible Settlements: Discovering and Re…The Society of the Spectacle (2020)The Society of the SpectacleDigital Game-Based Learning (2020)Digital Game-Based LearningSituationist International Anthology (2019)Situationist International An…Origins of Serious Games (2011)Origins of Serious GamesGame object model version II: a theoretical framework for educational game development (2006)Game object model version II:…Playing and Making Games for Learning (2005)Playing and Making Games for …What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…The Materiality of Stone : Explorations in Landscape Phenomenology: 1 (2004)The Materiality of Stone : Ex…What video games have to teach us about learning and literacy (2003)What video games have to teac…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Digital game-based learning (2003)Digital game-based learning5. The Practice of Everyday Life (2000)5. The Practice of Everyday L…A Phenomenology of Landscape: Places, Paths and Monuments (1994)A Phenomenology of Landscape:…The Practice of Everyday Life (1988)The Practice of Everyday LifeSerious Games (1970)Serious GamesHomo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Can Consumers Escape the Market? Emancipatory Illuminations from Burning Man (2002)In the Social Factory? (2008)Urban tourism research: Recent progress and current paradoxes (2010)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)People as Infrastructure: Intersecting Fragments in Johannesburg (2004)Autoethnography: An Overview (2010)Towards a Politics of Mobility (2010)The Theory and Practice of Online Learning (2008)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Handbook of Self-Regulation of Learning and Performance (2017)The Making of Class and Gender through Visualizing Moral Subject Formation (2005)Methodological Immaturity in Childhood Research? (2008)Passenger Mobilities: Affective Atmospheres and the Sociality of Public Transport (2010)Digital Natives, Digital Immigrants Part 1 (2001)LANGUAGE AND SPACE (1996)Culture on the Ground (2004)Talking whilst walking: a geographical archaeology of knowledge (2004)
this work references cited by second hop

References

  • 20005. The Practice of Everyday Life10,734 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 1988The Practice of Everyday Life3,670 cited
  • 2003Digital game-based learning3,104 cited
  • 2020Digital Game-Based Learning2,893 cited
  • 1994A Phenomenology of Landscape: Places, Paths and Monuments2,036 cited
  • 2020The Society of the Spectacle1,640 cited
  • 1970Serious Games921 cited
  • 2019Situationist International Anthology677 cited
  • 2005Playing and Making Games for Learning576 cited
  • 2004The Materiality of Stone : Explorations in Landscape Phenomenology: 1461 cited
  • 2011Origins of Serious Games420 cited
  • 2006Game object model version II: a theoretical framework for educational game development307 cited

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