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Interactive Video for Learning: A Review of Interaction Types, Commercial Platforms, and Design Guidelines
14 references·0 citing·47 second hop
Interactive Video for Learning: A Review of Interaction Types, Commercial Platforms, and Design Guidelines (2019)Interactive Video for Learning: A Review …Making web video accessible (2015)Making web video accessibleAssessment and Learning of Qualitative Physics in Newton's Playground (2013)Assessment and Learning of Qu…Assessment and Learning of Qualitative Physics in Newton’s Playground (2013)Assessment and Learning of Qu…Cognitive Flexibility and Hypertext: Theory and Technology for the Nonlinear and Multidimensional Traversal of Complex Subject Matter (2012)Cognitive Flexibility and Hyp…Making training more cognitively effective: Making videos interactive (2009)Making training more cognitiv…Learning with classroom videos: conception and first results of an online teacher-training program (2006)Learning with classroom video…Formative assessment and self‐regulated learning: a model and seven principles of good feedback practice (2006)Formative assessment and self…Reflection prompts and tutor feedback in a web-based learning environment: effects on students' self-regulated learning competence (2003)Reflection prompts and tutor …Nine Ways to Reduce Cognitive Load in Multimedia Learning (2003)Nine Ways to Reduce Cognitive…First principles of instruction (2002)First principles of instructi…Virtual learning: A revolutionary approach to building a highly skilled workforce (2001)Virtual learning: A revolutio…Interactive Multimedia and Learning: Realizing the Benefits (2001)Interactive Multimedia and Le…An Investigation of the Effectiveness of Using an Advance Organizer to Introduce Video in the Foreign Language Classroom (1994)An Investigation of the Effec…Self-regulated cognition: Interdependence of metacognition, attributions, and self-esteem. (1990)Self-regulated cognition: Int…The reflective practitioner: How professionals think in action (1984)The Reflective Practitioner: How Professionals Think in Action (1985)Attaining Self-Regulation (2000)Using Hypermedia as a Metacognitive Tool for Enhancing Student Learning? The Role of Self-Regulated Learning (2005)Effects of elicited reflections combined with tutor or peer feedback on self-regulated learning and learning outcomes (2007)Supporting self-regulated hypermedia learning through prompts (2011)Contextual prerequisites for understanding: Some investigations of comprehension and recall (1972)Mind in Society: The Development of Higher Psychological Processes (1978)Principles and Practice in Second Language Acquisition (1983)Using an Instructional Package Including Video Technology to Teach Self-Help Skills to Elementary Students with Mental Disabilities (2001)Multimedia Learning in Second Language Acquisition (2005)The Effect of Prelistening Activities on Listening Comprehension in Arabic Learners (2005)Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses (1998)Sex Differences in Video Game Play: (2004)Game Design Workshop (2008)Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game (2015)Advances in the Science of Assessment (2016)Artificial intelligence moving serious gaming: Presenting reusable game AI components (2019)Reflection, turning experience into learning (1985)Multimedia Learning (2002)Cognitive Load Theory and Complex Learning: Recent Developments and Future Directions (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Eight Ways to Promote Generative Learning (2015)Flipped classroom improves student learning in health professions education: a meta-analysis (2018)Mental Representations: A Dual Coding Approach (1986)Cognitive Load Measurement as a Means to Advance Cognitive Load Theory (2003)Handbook of Educational Psychology (2013)Cognitive Theory of Multimedia Learning (2014)Thought and language (1962)Educational Psychology: A Cognitive View (1968)The Effects of Interactivity on Information Processing and Attitude Change: Implications for Mental Health Stigma (2010)A systematic examination of the use of Online social networking sites for sexual health promotion (2011)Formative assessment and the design of instructional systems (1989)Assessment and Classroom Learning (1998)Self-theories: Their Role in Motivation, Personality, and Development (1999)Online formative assessment in higher education: A review of the literature (2011)Rethinking models of feedback for learning: the challenge of design (2012)Handbook of Self-Regulation of Learning and Performance (2017)The instability of graded structure: implications for the nature of concepts (1987)DeFT: A conceptual framework for considering learning with multiple representations (2006)Interactive Multimodal Learning Environments (2007)The knowledge management puzzle: Human and social factors in knowledge management (2001)Video Games and the Future of Learning (2005)Effectiveness of VR-based training on improving construction workers’ knowledge, skills, and safety behavior in robotic teleoperation (2021)Beyond Cold Conceptual Change: The Role of Motivational Beliefs and Classroom Contextual Factors in the Process of Conceptual Change (1993)Motivational Beliefs, Values, and Goals (2002)School readiness: Integrating cognition and emotion in a neurobiological conceptualization of children's functioning at school entry. (2002)
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References

  • 2006Formative assessment and self‐regulated learning: a model and seven principles of good feedback practice7,049 cited
  • 2003Nine Ways to Reduce Cognitive Load in Multimedia Learning4,353 cited
  • 2002First principles of instruction2,323 cited
  • 2012Cognitive Flexibility and Hypertext: Theory and Technology for the Nonlinear and Multidimensional Traversal of Complex Subject Matter744 cited
  • 2001Interactive Multimedia and Learning: Realizing the Benefits264 cited
  • 1990Self-regulated cognition: Interdependence of metacognition, attributions, and self-esteem.259 cited
  • 2003Reflection prompts and tutor feedback in a web-based learning environment: effects on students' self-regulated learning competence236 cited
  • 2001Virtual learning: A revolutionary approach to building a highly skilled workforce200 cited
  • 2013Assessment and Learning of Qualitative Physics in Newton's Playground168 cited
  • 1994An Investigation of the Effectiveness of Using an Advance Organizer to Introduce Video in the Foreign Language Classroom131 cited
  • 2013Assessment and Learning of Qualitative Physics in Newton’s Playground110 cited
  • 2009Making training more cognitively effective: Making videos interactive105 cited
  • 2006Learning with classroom videos: conception and first results of an online teacher-training program74 cited
  • 2015

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Making web video accessible
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