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Using the Step it UP! Game to increase physical activity during physical‐education classes
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Using the Step it UP! Game to increase physical activity during physical‐education classes (2019)Using the Step it UP! Game to increase ph…The Good Behavior Game: A brief review (2019)The Good Behavior Game: A bri…Comparison of components of the Good Behavior Game in a preschool classroom (2018)Comparison of components of t…Step it up! Using the good behavior game to increase physical activity with elementary school students at recess (2017)Step it up! Using the good be…Promoting Positive Behavior Using the Good Behavior Game (2015)Promoting Positive Behavior U…Effects of the Good Behavior Game on Challenging Behaviors in School Settings (2014)Effects of the Good Behavior …The Good Behavior Game: 1969-2002 (2006)The Good Behavior Game: 1969-…The Good Behavior Game: A Best Practice Candidate as a Universal Behavioral Vaccine (2002)The Good Behavior Game: A Bes…GOOD BEHAVIOR GAME: EFFECTS OF INDIVIDUAL CONTINGENCIES FOR GROUP CONSEQUENCES ON DISRUPTIVE BEHAVIOR IN A CLASSROOM 1 (1969)GOOD BEHAVIOR GAME: EFFECTS O…Leveraging applied behavior analysis research and practice in the service of public health (2021)Leveraging applied behavior a…EFFECTS OF TEACHER ATTENTION ON STUDY BEHAVIOR1 (1968)RULES, PRAISE, AND IGNORING: ELEMENTS OF ELEMENTARY CLASSROOM CONTROL1 (1968)SOME CURRENT DIMENSIONS OF APPLIED BEHAVIOR ANALYSIS1 (1968)The prevention of mental disorders in school-aged children: Current state of the field. (2001)Evidence-based Practices in Classroom Management: Considerations for Research to Practice (2008)Applied Behavior Analysis for Teachers (2024)Single-Case Research Designs: Methods for Clinical and Applied Settings (1982)Effects on teachers' self-efficacy and job satisfaction: Teacher gender, years of experience, and job stress. (2010)A Meta-Analysis of the Effects of Classroom Management Strategies and Classroom Management Programs on Students’ Academic, Behavioral, Emotional, and Motivational Outcomes (2016)Enhancing Effective Classroom Management in Schools: Structures for Changing Teacher Behavior (2017)The Handbook of Research Synthesis and Meta-Analysis (2019)Best Practices in School Psychology IV (1995)Praxis der Kinderpsychologie und Kinderpsychiatrie (2009)Handbook of Research on Schools, Schooling and Human Development (2010)Social and Emotional Learning in Schools: From Programs to Strategies and commentaries (2012)Education and Treatment of Children (2014)Qualitative Research Methods (2021)Adolescence-limited and life-course-persistent antisocial behavior: A developmental taxonomy. (1993)The Strengths and Difficulties Questionnaire: A Research Note (1997)Preventing Mental, Emotional, and Behavioral Disorders Among Young People: Progress and Possibilities (2009)Generalizing the core design principles for the efficacy of groups (2012)The critical role of nurturing environments for promoting human well-being. (2012)Diffusion of Innovations 1 (2019)A power primer. (1992)Bias in meta-analysis detected by a simple, graphical test (1997)Quantifying heterogeneity in a meta‐analysis (2002)Further analysis of subtypes of automatically reinforced SIB: A replication and quantitative analysis of published datasets (2016)A Meta-Analytic Review of Randomized Controlled Trials of the Good Behavior Game (2019)Preschool and Child Care Expulsion and Suspension (2006)The Good Behavior Game in preschool classrooms: An evaluation of feedback (2018)Ecological Momentary Assessment (2007)The Behavior Change Technique Taxonomy (v1) of 93 Hierarchically Clustered Techniques: Building an International Consensus for the Reporting of Behavior Change Interventions (2013)A peek into the room where it happens: Quantifying ABA 's influence on public policy discussions (2024)An evaluation of and preference for variations of the Good Behavior Game with students with autism (2020)Culturally Relevant Pedagogy and Applied Behavior Analysis: Addressing Educational Disparities in PK-12 Schools (2021)Efficacy of teacher‐implemented good behavior game despite low treatment integrity (2019)Applied Behavior Analysis (2020)Effects of an enhanced choice model of skill‐based treatment for students with emotional/behavioral disorders (2022)
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References

  • 1969GOOD BEHAVIOR GAME: EFFECTS OF INDIVIDUAL CONTINGENCIES FOR GROUP CONSEQUENCES ON DISRUPTIVE BEHAVIOR IN A CLASSROOM 1973 cited
  • 2002The Good Behavior Game: A Best Practice Candidate as a Universal Behavioral Vaccine365 cited
  • 2006The Good Behavior Game: 1969-2002286 cited
  • 2014Effects of the Good Behavior Game on Challenging Behaviors in School Settings167 cited
  • 2015Promoting Positive Behavior Using the Good Behavior Game146 cited
  • 2019The Good Behavior Game: A brief review65 cited
  • 2017Step it up! Using the good behavior game to increase physical activity with elementary school students at recess47 cited
  • 2018Comparison of components of the Good Behavior Game in a preschool classroom33 cited

Cited by

  • 2021Leveraging applied behavior analysis research and practice in the service of public health25 cited

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