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“Failure is just another try”: Re-framing failure in school through the FUSE studio approach
16 references·0 citing·42 second hop
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References

  • 2007Research Methods in Education23,897 cited
  • 1995Interaction Analysis: Foundations and Practice2,763 cited
  • 2008Productive Failure1,021 cited
  • 2007Teacher questioning in science classrooms: Approaches that stimulate productive thinking620 cited
  • 1998Successful failure: the school America builds556 cited
  • 2013Good Video Games + Good Learning: collected essays on video games, learning and literacy550 cited
  • 2011Steve Jobs475 cited
  • 2009The Ecology of Games: Connecting Youth, Games and Learning427 cited
  • 2013The art of failure: an essay on the pain of playing video games413 cited
  • 2007International Handbook of Student Experience in Elementary and Secondary School212 cited
  • 2008In game, In room, In world: Reconnecting video game play to the rest of kids’ lives168 cited
  • 2012The relationship between video game use and a performance-based measure of persistence148 cited
  • 2016Failure: why science is so successful129 cited
  • 2016“Failure Is a Major Component of Learning Anything”: The Role of Failure in the Development of STEM Professionals120 cited
  • 2001Edison, His Life and Inventions112 cited

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  • 2012Productive failure in learning from generation and invention activities87 cited
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