SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Museos virtuales iberoamericanos en español como contextos de enseñanza y aprendizaje de las ciencias naturales
11 references·5 citing·44 second hop
Museos virtuales iberoamericanos en español como contextos de enseñanza y aprendizaje de las ciencias naturales (2019)Museos virtuales iberoamericanos en españ…Informal Learning in Museums (2022)Informal Learning in MuseumsLearning Environments In and Out of School (2015)Learning Environments In and …Using augmented reality and knowledge-building scaffolds to improve learning in a science museum (2012)Using augmented reality and k…Salir del aula...Aprender de otros contextos. Patrimonio natural, museos e Internet (2011)Salir del aula...Aprender de …Supporting Student Learning: A Comparison of Student Discussion in Museums and Classrooms (2010)Supporting Student Learning: …Concepciones del profesorado sobre visitas escolares a museos de Ciencias (2010)Concepciones del profesorado …Virtual museums for all: employing game technology for edutainment (2004)Virtual museums for all: empl…The nature of learning and its implications for research on learning from museums (2004)The nature of learning and it…Museums and Virtuality (2002)Museums and VirtualityVirtual Visits to Virtual Museums (1998)Virtual Visits to Virtual Mus…Virtual Science Museums as Learning Environments: Interaction for Education. (1998)Virtual Science Museums as Le…Interactivity in science museums and the development of logical thinking in students: a bibliometric study (2023)Interactivity in science muse…MUSEUS DIGITAIS E ENSINO DE CIÊNCIAS: UMA REVISÃO DA LITERATURA (2022)MUSEUS DIGITAIS E ENSINO DE C…Estado del arte sobre la educación en museos (2000-2020): demarcación de un estudio acerca de los procesos educomunicativos en museos de ciencias (2022)Estado del arte sobre la educ…Valoración de los docentes de la presencia de los museos de ciencias en Internet (2021)Valoración de los docentes de…Bibliographic review. Existence of virtual museums for educational purposes is applied to the professional environment. (2021)Bibliographic review. Existen…Being Digital (1995)Web-Based Education: Learning from Experience (2003)Curating Digital Life and Culture: Art and information (2016)Of Museums and Digital Culture: A landscape view (2018)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Investigation of guided school tours, student learning, and science reform recommendations at a museum of natural history (2003)Research on students and museums: Looking more closely at the students in school groups (2004)Diseño de visitas guiadas para manipular y pensar sobre la ciencia del mundo clásico grecolatino. El Taller "Logos et Physis" de Sagunto (2010)Aprender historia del arte mediante salidas didácticas. Una experiencia en educación superior (2019)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Learning in a personal context: Levels of choice in a free choice learning environment in science and natural history museums (2006)Visitor interest in zoo animals and the implications for collection planning and zoo education programmes (2010)Museums as avenues of learning for children: a decade of research (2016)The wired museum : emerging technology and changing paradigms (1997)The presence of the past: popular uses of history in American life (1999)Digital hermeneutics (2011)The "Virtual Museum"1: New Perspectives For Museums to Present Objects and Information Using the Internet as a Knowledge Base and Communication System (2020)Enhancing museums' attractiveness through digitization: An investigation of Italian medium and large‐sized museums and cultural institutions (2021)Museum as multisensorial site: story co-making and the affective interrelationship between museum visitors, heritage space, and digital storytelling (2021)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Learning science in informal environments : people, places, and pursuits (2009)Learning Science in Informal Environments: People, Places, and Pursuits (2009)Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective (2016)Embodied science and mixed reality: How gesture and motion capture affect physics education (2017)Transdisciplinarity in STEM education: a critical review (2020)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Activity theory and individual and social transformation (1999)Handbook of Research on Science Education (2013)Playing Mathematical Instruments: Emerging Perceptuomotor Integration With an Interactive Mathematics Exhibit (2013)Visitor attraction management: A critical review of research 2009–2014 (2016)Early informal STEM experiences and STEM identity: The importance of talking science (2019)Virtual science centers: a new genre of learning in Web-based promotion of science education (2003)Serious gaming for experiential learning (2011)Museums as educational social spaces (2014)Acercar las fronteras entre el museo y la escuela como escenarios educomunicativos (2018)Using the Roblox Video Game Engine for Creating Virtual tours and Learning about the Sculptural Heritage (2020)Developing serious games for cultural heritage: a state-of-the-art review (2010)DynaMus: A fully dynamic 3D virtual museum framework (2016)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)Social Design Experiments: Toward Equity by Design (2016)Fighting for Desired Versions of a Future Self: How Young Women Negotiated STEM-Related Identities in the Discursive Landscape of Educational Opportunity (2017)Special Issue: Designing Learning Environments for Equitable Disciplinary Identification (2017)
this work references cited by second hop

References

  • 2012Using augmented reality and knowledge-building scaffolds to improve learning in a science museum231 cited
  • 2004The nature of learning and its implications for research on learning from museums219 cited
  • 2004Virtual museums for all: employing game technology for edutainment144 cited
  • 2002Museums and Virtuality60 cited
  • 2011Salir del aula...Aprender de otros contextos. Patrimonio natural, museos e Internet40 cited
  • 2010Supporting Student Learning: A Comparison of Student Discussion in Museums and Classrooms35 cited
  • 2015Learning Environments In and Out of School34 cited
  • 1998Virtual Visits to Virtual Museums31 cited
  • 2010Concepciones del profesorado sobre visitas escolares a museos de Ciencias16 cited
  • 1998Virtual Science Museums as Learning Environments: Interaction for Education.14 cited
  • 2022Informal Learning in Museums13 cited

Cited by

  • 2023Interactivity in science museums and the development of logical thinking in students: a bibliometric study10 cited
  • 2021Bibliographic review. Existence of virtual museums for educational purposes is applied to the professional environment.6 cited
  • 2022Estado del arte sobre la educación en museos (2000-2020): demarcación de un estudio acerca de los procesos educomunicativos en museos de ciencias

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

4 cited
  • 2022MUSEUS DIGITAIS E ENSINO DE CIÊNCIAS: UMA REVISÃO DA LITERATURA3 cited
  • 2021Valoración de los docentes de la presencia de los museos de ciencias en Internet3 cited