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Video Games and Configurative Performances
0 references·16 citing·38 second hop
Video Games and Configurative Performances (2013)Video Games and Configurative PerformancesHow do users adopt AI-generated content (AIGC)? 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(2009)Digital serious games in developing nursing clinical competence: A systematic review and meta-analysis (2022)Educational outcomes of digital serious games in nursing education: a systematic review and meta-analysis of randomized controlled trials (2024)Snowball Sampling: Problems and Techniques of Chain Referral Sampling (1981)Self-Reports in Organizational Research: Problems and Prospects (1986)Once upon a game: boosting brand storytelling through gamification (2024)It’s not all fun and games: gamification in e-commerce on consumers’ impulse buying of retail food products (2025)
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  • 2020Aesthetics, Technology, and Popular Movies19 cited
  • 2006The Cinema of Attractions Reloaded

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  • 2020Romantic Capabilities15 cited
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